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The Role of ELearning in Arts and Cultural Heritage Education (E-Learning…
The Role of ELearning in Arts and Cultural Heritage
Education
Arts and cultural heritage education holds great potential for encouraging greater
participation, innovation, and creativity in learning
Introduction
Cultural institutions
collect, store and exhibit artworks and cultural artefacts.
Through targeted educational activities, museums, galleries, exhibition halls, and
archives bridge between the past and the presen
Defining arts and cultural heritage education
Arts and cultural heritage education is a communication process that grounds on the
joyful and intense engagement with artworks, cultural artefacts, cultural value
s, and
symbol systems
.
Personal
arts and cultural heritage education is given whenever direct interaction
between arts or cultural heritage educators and the audience is possibl
E-Learning and technology enhanced learning
E-learning is defined as those learning processes that are at least partially supported or
facilitated by information and communication technologies (ICT).
E-learning as a meta definition is often used to refer to technological solutions that were developed to support (mostly formal) education and trainin
e-learning is continued to be used throughout this article because many applications of ICT in arts and cultural heritage education are particularly developed for educational purposes
The use of ICT in arts and cultural heritage education
Most applications are in
the domains of digitisation of collections or of making their digital repositories
accessible to the public.
e-learning solutions are
acoustic guiding systems, the second group computer based visitor information systems, and the third group Internet presentations
Computer based visitor information system
visitor information systems extend information that is already present in the exhibition room.
three different types of such
systems were found:
a) mobile computing devices,
b) multimedia terminals
,c)virtual spaces
.
internet presentations
cultural Institutions use the i
nternet for presenting themselves and their activities
through websites
.
three main
tendencies were identified:
a)virtual museums
and
virtual
archives
,b) e-learning
environments
and
c) games
and quizze