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Week 10 Journal, Kimberly Nelson (Participatory Culture (Jenkins et al.,…
Week 10 Journal, Kimberly Nelson
Participatory Culture (Jenkins et al., 2006, p. 3, 7)
Definition: a culture in which encouraging creative exploration and sharing that information with all members is the norm.
Facts/Characteristics:
-It’s a very open community where creativity is not restrained much
-there has to be support, otherwise knowledge cannot be passed around to different members
Example: A group looking to explore how to practice a certain religion by looking to community forums, YouTube, websites, podcasts, virtual worlds, etc.
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Play (Jenkins et al., 2006, p. 4, 22)
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Transmedia Navigation (Jenkins et al., 2006, p. 4, 46)
Definition: a skill where a user is able to comprehend a narrative that uses different types of media
Facts/Characteristics:
Involves comprehension skills and ability to make connections in, what I would consider, a non-linear format. Especially in news stories.
Example: I like the reading’s example of Pokemon, but I’m going to use Harry Potter. While it’s a book, it also includes movies, fan fiction, and this website called Pottermore (https://www.pottermore.com/) where users can explore more of the story they did not already know from reading the books. While the books were originally printed media, J.K. Rowling and fans keep expanding the universe via digital media.
Question: Because of how integrated media and digital technology is in our culture, couldn’t you argue that all stories are transmedia, therefore proving the importance of this skill?
Affinity Spaces (Jenkins et al., 2006, p. 9)
Definition: an informal learning space where learners can support one another’s exploration of mastering new topics and tools.
Facts/Characteristics:
-can be physical or a virtual place
-Different from traditional learning spaces
-meant for short-term and temporary needs
-localized for needs of community (varying sizes), so more personalized than traditional
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Collective Intelligence (Jenkins et al., 2006, p. 4, 39)
Definition: Learners sharing their knowledge with others in order to reach a specific goal or outcome
Example: Learning how to create Snapchat filters in Illustrator, and talking about how to create a certain style using specific tools.
Question: How can collective intelligence be incorporated into a class where the focus is on media writing?