Please enable JavaScript.
Coggle requires JavaScript to display documents.
Annotation Coursework (Topics (Gamification (Keywords (Education, Teaching…
Annotation Coursework
Topics
Facebook: Educational tool or purely social?
Micro-blogging and Education
Keywords
Social Media
Education
Twitter
Facebook
Skype in the Classroom
Gamification
Keywords
Education
Teaching
Training
Learning
Games
Gamification
Pros
Cons
Subtopics
Used for teaching / learning
Used for training
Types of games
Pros and cons
Resources (and URL where possible)
Articles
https://www.eschoolnews.com/2017/10/19/educational-games-teachers/
"5 ways educational games improve learning, according to teachers"
Students raised test scores using educational games
Developed critical thinking and problem skills
Stimulated interest and engagement
Increased confidence
Enthusiastic teachers
http://sciencenordic.com/are-computer-games-teacher%E2%80%99s-friend-or-enemy
"Are computer games a teacher's friend or enemy?"
First educational computer game came out in 1995
"Pixeline"
Games have a strong psychological impact on us
Games as a learning process go back thousands of years
Game-based learning should be an ongoing dialogue between the class, teacher, and the game.
Websites
https://itstillworks.com/12328164/the-disadvantages-of-using-games-as-a-learning-tool
"The disadvantages of using games as a learning tool"
Physical Strain
Mental effects
Children may play until they win which can be frustrating
Addicting
Wasted time
Negative behaviours
May encourage violence
https://tophat.com/blog/gamified-learning/
"4 Pros and Cons to Gamified Learning"
Pros
Increase student engagement
Create enthusiasm
Provides instant feedback
Make social connections
Cons
Decrease student attention span
Cost
Hard to assess
Logistics may prevent gamification
Conclusion
Industry is expected to grow
$5.5 billion by 2018
Good idea to start off small
Books / Journals
http://eds.b.ebscohost.com/eds/pdfviewer/pdfviewer?vid=1&sid=0e7ecb38-209f-4368-a8cf-a9674cd8b36c%40sessionmgr104
"Efficiency of Educational Games on Mathematics Learning of Students at Second Grade of Primary School"
Case study
30 students
2 groups
Experiment group
Control group
Results: Educational games influence the motivation and maths learning of female second elementary students and enhance their IQ
http://files.eric.ed.gov/fulltext/EJ1101225.pdf
"Educational games in practice: The challenges involved in conducting a game-based curriculum"
Teachers need to take on a wide variety of important roles when using games in the classroom
Different skills are needed to use games in education
Videos
https://ed.ted.com/on/uk36wtoI#review
:
Using games to get engagement
That doesn't happen from regular education
Jane McGonigal
Students learn better by taking tests rather than studying for tests
Getting proper feedback on what the student knows and doesn't know
This is what happens in games
Extra Credits:
https://www.youtube.com/watch?v=1HTS2nxpRqM
Games are voluntary
Can't oppose games on anyone
Play is an instinct
The best way to learn
Put more effort into it
Wall Street Journal:
https://www.youtube.com/watch?v=y8HEl_OgR58
Games can have benefits
Mastery Based Learning
Games make learning a lot more fun
Provides challenges
Does it really work?
Few games have been tested against other teaching methods
Gamified Learning:
https://www.youtube.com/watch?v=Gs8glJ-8ERc
Why?
Better results
Increasing the time spent and engagement
Who?
Anyone that wants to learn
What?
General actions
Time management
Business proposals
Work life balance
Communication skills
How
Rules
Timer
Score
Badges
Feedback
Testing
Delivery
Game based learning vs Gamification
Game based learning
Branch of serious games that deals with defined learning outcomes
Serious games because they are both entertaining and educational
Students fail from learning
Can lead to unproductive behaviours to avoid failing
Cheating
Lack of motivation
Games prevent this
Real time feedback
Gamification
Application of game principles to a non game situation
Persuasive technology
Points Badges Leaderboards
Both
Increase engagement
Reduce negative behaviours
Increase positive emotions
Fun
Search Terms
Educational games
Games in the Classroom
Gamification in education
Advantages and Disadvantages games in education
Gamified Learning
Search Strategy
Tools
Uni E-library
Initial Google search
Google Scholar
Youtube
Defined search terms / key words
Selection Criteria
Date range
No older than 5 years?
Languages
Abstract or full text?
Quality appraisal
Evaluate writer/article credibility
Methodology
Clarity
Transferablity
Peer validation