Please enable JavaScript.
Coggle requires JavaScript to display documents.
MediaSmarts Workshop Reflections (Media Literacy (Media education (the…
MediaSmarts Workshop Reflections
Students
Kids (K-7yrs old):
View morality in terms of punishment. Emulate parents and older children.
Introduce Networked nature of digital technology, basic online safety, and privacy habits. Make it simple and highly scaffolded.
Older kids (7-9):
Develop logical thinking, Technolgy more fully integrated into daily lives
Introduce: ONline interaction, empathy and dealing with bullies and trolls. Extended media projects
TWeen (10-12):
More influences by popular media and peers, Technology becoming 24/7 with mobile devices
Introduce Permanence and shareability of online info. INdependent media production
Teens:
Independent morality, loyalty to peer group may override morality and empathy "would die" without digital technology
Introduce: Verifying info sources in real-world contexts. Responsible use of online research sources. Critical media production
Media Literacy
The ability to access, analyze, evaluate and produce media
The process in becoming active, rather than passive consumers of media
Media education
the process for learning media literacy
Learning hands on production techniques
)
Recognizing how elemnts of
Spectrum
Domain knowledge Critical Thinking
<--------------------------------------------------->
Key Concepts
Media are constructions
Audiences negotiate meaning
Media have commercial implications
Media have social and political implications
Each medium has a unique aesthetic form
Digital Literacy
What do students need to do?
USE: Basic technical know-how to the skills for accessing anodizing knowledge resources and emerging technologies
UNDERSTAND: Skills to comprehend, contextualize and critically evaluate digital media
CREATE: To produce content and effectively communicate through a variety of digital media tools.
Networked Interactivity <->Domain Knowledge <-> Critical thinking
They are all connected
Key Concepts
1) Digital media are networked:
No 1-way connections, everything, and everyone are connected to everyone else.
2) Digital media are persistent and shareable:
Everything that is transmitted is stored somewhere and can be searched for and indexed.
3) Digital media can have unexpected audiences:
What you share online may be seen by people you didn't intend or expected to see it - including audiences you don't know about
4) What happens via digital media is real, but doesn't always feel real:
We respond to things online as though we were really there, but the cues that tell us how people feel are absent
5) Digital media experiences are influenced by architecture of the platforms:
Digital platforms reflect the biases and beliefs of their creators, which affects our experiences and behaviours when we are using them
Positives?
Students can find info more quickly and easily
Students can access the world outside the classroom
Shareable --> students can publish their work for wider audiences and can collaborate inside and outside the classroom
Reality --> Students can
participate
as full digital citizens.
Contribute
to online communities.
Access
expert advice, mentorship, and feedback
How do we teach Digital literacy?
7 aspects of subject knowledge
1) Ethics and empathy
2) Finidng and Verifiying
3) Consumer Awreness
4) making and remixing
5) Privacy and security
6) Community and engagement
7) Digital health
Challenges
"Students know more about this than I do."
"I don't have to time to teach this. It's not in the curriculum.
"I'm worried about opening the floodgates."
"We don't have the technology."
Focus on key concepts
1) What is the absolute minimum tech you need to enable them to understand?
2) Don't use tech for its own sake
3) Students don't have to use the top end tools. Use Free/Freemium tools.
4) Bring Your Own Device