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Olympe (Maya (Shaders (eyes (blue sky (maya, nuke, renderer), refraction),…
Olympe
Maya
Rig
Anim Cache
GPU Cache
Fabric integration
Shaders
textures
eyes
refraction
blue sky
maya
nuke
renderer
USD
#
Animal Logic
Luma Tools
Opensubdiv
too slow ?
Virtual Studio
Services
Kubernetes
Managed vs own setup
vdi
teradici
latency ?
licences ?
storage :
cache
External Shotgun
better encoding ?
S3 storage ?
cache system (keep alive)
provider
AWS
Azure
GCP
Framestore
MPC
Atomic Fiction
RodeoFX
Digital Domain
common
instance file system
usd ?
json ?
binary ?
alembic ?
scene system
usd
alembic
MaterialX
Naming convention Tool
QC System
dwbuild ?
Color pipeline
ACES
OCIO
configration
Lumiere integration
services
API entry point
bash
HTTP / HTTP2
Publishes
HTTP / HTTP2 api
Entities
Loader
elastic search ?
CRUD API
http
Shotgun in-sync
Packages
collaboration
variant / inherit
dwbuild
USD Structure integration
LOD
DevOps
CI/CD
Cloud Rendering
Services Orchestrations
Clusters
Kubernetes
On premise
Cloud
Swarm
Virtualization
#
backup auto
Monitoring System
#
#
#
infrastructure
services
cloud
Editorial
Editing
Avid
Adobe
Color grading
Delivery
Conf
Color Pipeline
Blender
Materials integration
Scene
Package
Instancing
Renderfarm
Cloud
stats/monitoring
cost report
burn-in
Production
forecasting
Machine Learning
schedule
#
bidding
#
cost control
timesheet
infra/compute/cloud
BreakDown App
breakdown list fill
cart
asset browser
Scene Assembly
Animal logic system
Nuke
deep enhancement
deep alternative
evotis
exrID
cryptomatte
Geo Loading enhancement
better alembic support
texture supports
Reviewing
Remote
local file sync
schedule
Lumiere
2.0
Renderman / Arnold
shader
integrator
Lighting tools
Maya
Katana
gaffer
standalone
USD
1.0
alembic export
render.py
Fabric integration
usd / scene
backlog
volumetric
Centos7
Mate
Wacom
Houdini