Cons----Can be expensive (however, if you use no technology, it it is cheaper), requires extensive planning and design. additional work for the teacher to keep track of all the different assignments, tasks, progress, points, etc. happening for each student (Go digital with ClassCraft or Rezzly for this) gamification isn’t useful in every learning situation. It’s not a magic pill that fixes everything; it’s a tool that can be useful, with the right amount of effort and buy-in.gamification can lead to students only doing things for points or can lead to unnecessary competition, which is extremely stressful for many students.