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MATERIALS DEVELOPMENT (FOCUS ON ((repeated) L2 input, L2 output and…
MATERIALS DEVELOPMENT
FOCUS ON
(repeated) L2 input
L2 output and interaction
meaning
form
generalisable and frequently occurring features of the L2
usefulness
formulaic expressions and rules
implicit and explicit knowledge
affective engagement
the learners' readiness and logical sequencing
learner differences, learned needs and teaching conditions
using prior knowledge
deep processing
metacognition
feedback
CHARACTERISTICS OF MATERIALS
helping learners to feel at ease
helping learning to developing confidence
what is being taught should be perceived by learners as relevant and useful
requiring and facilitating learner self-investment
learners must be ready to acquire the points being taught
exposing the learners to language in authentic use
drawing the learners' attention to linguistic features of the input
providing opportunities to use the target language to achieve communicative purposes
permitting a silent period at the beginning of instruction
achieving impact
novelty
variety
attractive presentation
appealing content
taking into account that...
positive effects of instruction are usually delayed
learners differ in learning styles
learners differ in affective attitudes
maximising learning potential by encouraging intellectual, aesthetic and emotional involvement which stimulates both right and left brain activitities
not rely too much on controlled practice
providing opportunities for outcome feedback
PRINCIPLES OF MATERIALS DEVELOPMENT
Theories of language acquisition and development
Principles of teaching
Current knowledge of how target language is actually used
Results of systematic observation and evaluation of materials in use
DEFINITIONS ACCORDING TO TOMLINSON
Materials Development
practical undertaking involving the production, evaluation and exploitation of materials intended to facilitate language acquision and development
Materials for Language Learning
anything that can be used to facilitate the learning of a language, including course books, videos, graded readers, flash cards, games, websites and mobile phone interactions