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Assessment Task: Client Task (Collectibles (Power-ups (speed up character,…
Assessment Task: Client Task
Top Down
perspective high looking down
view stays above character - can follow movement depending on level size
Walled Structures
Collectibles
Power-ups
speed up character
increase rate of fire
armour
health
weapons/ammo
tools
points
gems
gold
debuffs
slow down character
reduce rate of fire (player projectiles)
Potions
Keys
Enemies
Player Character
Adventure
game design
puzzle-solving
collecting/using items
story-driven
dialogue
single-player
immersive environment (often fantasy)
Sub-genres
escape the room
point and click
puzzle adventure
exploration
action-adventure