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IoT (Section on VR C.M (HTC Vive (Bringing Gaming Closer to the physical…
IoT
Section on VR C.M
HTC Vive
Bringing Gaming Closer to the physical world
PS VR
O Rift
Intregration into business of social media
Viturals world constantly connected to the physical world
Samsung Gear VR
Google Daydream View
VR Homes/Business
smart homes intergrated with VR
VR without headset
Companies
Hayden's AI section
Smart homes
Appliances
Security
Smart Cars
Tesla/Google car
AI chips
intel's Loihi chip simulates brain
Deep Learning
neural network
Game playing
Machine Learning
speech recognition
siri/cortana
Advantages/Benefits
Better visibility across organisation
Increased business efficiency/Productivity
Greater innovations
Helps to expand to new markets
Flexibility
Application
Transportation
Robots
Drones
Self-driving cars
Manufacturing/Production
ERP
sensors
Automation lines
Social
Smart homes/cars
Wearables
Disadvantages/Dangers
Human error
Malware
Spyware
Ethics
Similar Terms
M2M
Web of Things
Cyber Physical Systems
Health and preservation
Remote or mobile help
Ingestible sensors
Project blue sky (Parkinsons Aid)
Active cancer tracking system
Continuous close monitoring system
Open artificial pancreas system
Sean