Learning morals through storytelling

Environment

Mechanics

Characters

Objective

Player character

NPC

Storybook characters

Enemies

Paper Prince

Abandoned castle

Fighting with cardboard weapons

Reading stories

Learning morals from stories

Facing your fear of growing up , while keeping in touch with your inner child

9 - 10 yr old child

Equipped with paper weapons

Gain mechanics from story read

Mechanics more powerful in the long run

Helps with psychological state of child

Directly fighting enemies

Spawn from reading stories

Exist within story books only

Inside storybooks

Paper style

Cut outs

Sepia tone

Realistic

Starts off as paper, turns more realistic as game progresses

Comes with accepting growing up

The more stories the player reads, the more enemies there will be

Central enemy

Defeating them will mean the end of the game

Wind/blowing (from Three Little Pigs)

Yelling/echos (from Boy who Cried Wolf)

Help player mature + create stronger/different attacks

Learning morals + lessons to help you mature while growing up

Being Honest (from Boy who Cried Wolf)

Hard work and dedication paying off (from Three Little Pigs)