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Learning morals through storytelling (Mechanics (Learning morals from…
Learning morals through storytelling
Environment
Abandoned castle
Realistic
Starts off as paper, turns more realistic as game progresses
Comes with accepting growing up
Inside storybooks
Paper style
Cut outs
Sepia tone
Mechanics
Fighting with cardboard weapons
Directly fighting enemies
Reading stories
Gain mechanics from story read
Wind/blowing (from Three Little Pigs)
Yelling/echos (from Boy who Cried Wolf)
Learning morals from stories
Mechanics more powerful in the long run
Help player mature + create stronger/different attacks
Being Honest (from Boy who Cried Wolf)
Hard work and dedication paying off (from Three Little Pigs)
Helps with psychological state of child
Characters
Player character
Paper Prince
9 - 10 yr old child
Equipped with paper weapons
NPC
Storybook characters
Exist within story books only
Enemies
Spawn from reading stories
The more stories the player reads, the more enemies there will be
Central enemy
Defeating them will mean the end of the game
Objective
Facing your fear of growing up , while keeping in touch with your inner child
Learning morals + lessons to help you mature while growing up