Learning morals through storytelling
Environment
Mechanics
Characters
Objective
Player character
NPC
Storybook characters
Enemies
Paper Prince
Abandoned castle
Fighting with cardboard weapons
Reading stories
Learning morals from stories
Facing your fear of growing up , while keeping in touch with your inner child
9 - 10 yr old child
Equipped with paper weapons
Gain mechanics from story read
Mechanics more powerful in the long run
Helps with psychological state of child
Directly fighting enemies
Spawn from reading stories
Exist within story books only
Inside storybooks
Paper style
Cut outs
Sepia tone
Realistic
Starts off as paper, turns more realistic as game progresses
Comes with accepting growing up
The more stories the player reads, the more enemies there will be
Central enemy
Defeating them will mean the end of the game
Wind/blowing (from Three Little Pigs)
Yelling/echos (from Boy who Cried Wolf)
Help player mature + create stronger/different attacks
Learning morals + lessons to help you mature while growing up
Being Honest (from Boy who Cried Wolf)
Hard work and dedication paying off (from Three Little Pigs)