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Game Elements (Mystery (1) (Engages the curiosity in the learner which…
Game Elements
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Action (1)
Interaction engages the learner. Games involve the learner immediately - something that should be done in teaching
Challenge (1)
Start with a challenge, like done in a game, where the learner must think deeply to figure out what to do. People love challenges.
Risk (1)
When people feel there is an element of risk they tend to pay closer attention. Students need to be put more at risk in the classroom, but ensure the risks are safe risks.
Uncertain Outcomes (1)
Add an element of chance into the classroom to have students be on their toes, in suspense, and focussed on the tasks
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Progress Bars (1)
Games incorporate a way to always know where you are in terms of your progress, through the use of progress bars or number of coins. In the classroom, progress reports should be incorporated continuously
Emotion (1)
We have stripped the classroom of emotion, but games do the opposite by bringing out strong emotions . If learning in the classroom can bring out strong emotions too, students are more likely to remember
Goals (2)
A goal is what differentiates a game from play and is objectively measurable, giving people something to work towards. In the classroom, giving students a direct objective to work towards would be beneficial
Feedback (2)
Immediate feedback is difficult to give in a classroom, but is a beneficial element of games that should be adapted into the classroom - giving students feedback about errors, and suggestions for improvements helps foster growth
Replayability (2)
Along with opportunity to succeed, students also need the opportunity to fail, but then learn from their failure and grow - something games incorporate, but the classroom rarely does
Freedom (3)
Games give the freedom to fail , to explore, and to take on different roles. Freedom engages the learner and is critical