Use of Process Models in Practice
Most teams have 5 members:
designer, educator, curator, executive and interpreter.
Problems with Team
"Agreement" takes amount of time
with the same cast of characters on the team, many exhibitions look the same.
Cannot confirm that exhibitions created by team are better than by a single individual with help from others.
Developer model in 3 situations
Brought in an external senior exhibition developer
New museum or major renovation
Museums need to take into account communities
3 stages of developing audience input
Before design: Concept assessment
During design: Prototyping
Team Approach to Exhibition Making
As a team:
Establish shared goals and objectives
Share and balance authority and responsibility
Three kinds of expertise and responsibilities:
Creating overall concept of the exhibition
Creating visual appearance and coherence of the exhibition
Link between the content of the exhibition and the museum audience.
> guides an exhibition
> works to create an exhibition
Current Exhibition-making Models
(director) Provides overall landscape for exhibit efforts.
Gives a final approval.
(curator, researcher) Provides content and assure the accuracy of that content.
How to design the exhibition, What props will be used in the exhibition
(educator, developer) The content must be translated for visitors to best understand
Takes care of budget and schedule
has authority and responsibility for the project
reports to the client
understand working with different people and especially the curator
Characteristics of exhibition developers:
One person is in charge:
Two people share authority and responsibility:
Designer and Exhibition Developer
Project Manager (BROKER)
handles administrative tasks
keeping the project on track