INSTRUCTIONAL DESIGN
TECHNOLOGY

What is Instructional Design?

The practical application of this knowledge to create a situation where learning is most likely to effectively

Is a disciplined concerned with understanding and improving one aspect of education: the process of instruction- to bring about desired changes in student knowledge and skills

A body of knowledge that prescribes instructional actions to optimize desired instructional outcomes, such as achievment and affect.

Provides 5 Roles of an Instructional Technologist of Education Institution

Explain the FIVE Domains / Area of Instructional Design Technology

What are the TWO domains of outlearning outcomes?

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What are the essential of element Instructional Design ?

Seels & Richey (1994)

It is uses appropriate technology

It is based on scientific theory

It is a systematic process

Hokkanson and Gibbon (2004)

Produce and implement the instructional design.

Evaluate the results of implementing the instructional design.

Analyze the situation to determine what instruction is necessary and what steps need to be taken to deliver that instruction.

Cognitive Learning (Thought)

Affective Learning (Feeling, Value & Attitude)

Teaching someone to add fraction

(Achivement and Knowledge)

Concerned with feeling or emotions

The taxonomy is arranged from simpler feelings to those that are more complex

(Feeling, Value and Attitude)

Art Director

Economic efficiency

Programmer

Pedagogy

E-Learning

Collaboration with subject matter experts

Multimedia tools

Design and Structure

Implementation and Management

Planning and Analysis

responsible for making a working version of the software.

responsible for the product’s “look and feel” by specifying such things as color schemes, artwork, and typefaces.

enhanced capacity for tailoring instruction for individual students and monitoring student performance to assess instruction efficacy.

Schools and universities are finding ways to use technology creatively to save money or expand productivity.

The Domain of Management

The Domain of Utilization

The Domain of Design

The Domain of Development

The Domain of Evaluation

Specifying conditions for learning

Demonstrate the knowledge and dispositions to design conditions for learning by applying principles of instructional system design, message design, instructional strategies and learner characteristics

Actual creations of instructional materials and experiences, along with the resulting products.

Include knowledge, skills and dispositions to develop materials and experiences using print, audiovisual, computer-based and integrated technologies

Use of Processes and resources of learning

Incorporate the knowledge, skills and dispositions to use processes and resources for learning by applying and theories of media utilization, diffusion implementation and policy making

Controlling instructional technology

Includes the application of principles of projects, resources, delivery systems, and information management to the planning, organizing, coordination, and supervision of instructional technology

Determining the adequacy of instruction

Focuses on the application of the principles of problem analysis, criterion-referenced measurement, formative and summative evaluation, and long-range planning to the evaluation of the products and processes of learning

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