INSTRUCTIONAL DESIGN TECHNOLOGY
Provides 5 Roles of an Instructional Technologist of Education Institution
responsible for the product’s “look and feel” by specifying such things as color schemes, artwork, and typefaces.
Schools and universities are finding ways to use technology creatively to save money or expand productivity.
responsible for making a working version of the software.
enhanced capacity for tailoring instruction for individual students and monitoring student performance to assess instruction efficacy.
Collaboration with subject matter experts
Design and Structure
Implementation and Management
Planning and Analysis
Explain the FIVE Domains / Area of Instructional Design Technology
The Domain of Management
Controlling instructional technology
Includes the application of principles of projects, resources, delivery systems, and information management to the planning, organizing, coordination, and supervision of instructional technology
The Domain of Utilization
Use of Processes and resources of learning
Incorporate the knowledge, skills and dispositions to use processes and resources for learning by applying and theories of media utilization, diffusion implementation and policy making
The Domain of Design
Specifying conditions for learning
Demonstrate the knowledge and dispositions to design conditions for learning by applying principles of instructional system design, message design, instructional strategies and learner characteristics
The Domain of Development
Actual creations of instructional materials and experiences, along with the resulting products.
Include knowledge, skills and dispositions to develop materials and experiences using print, audiovisual, computer-based and integrated technologies
The Domain of Evaluation
Determining the adequacy of instruction
Focuses on the application of the principles of problem analysis, criterion-referenced measurement, formative and summative evaluation, and long-range planning to the evaluation of the products and processes of learning
What is Instructional Design?
The practical application of this knowledge to create a situation where learning is most likely to effectively
Is a disciplined concerned with understanding and improving one aspect of education: the process of instruction- to bring about desired changes in student knowledge and skills
A body of knowledge that prescribes instructional actions to optimize desired instructional outcomes, such as achievment and affect.
What are the TWO domains of outlearning outcomes?
Teaching someone to add fraction
(Achivement and Knowledge)
(Feeling, Value & Attitude)
Concerned with feeling or emotions
The taxonomy is arranged from simpler feelings to those that are more complex
(Feeling, Value and Attitude)
What are the essential of element Instructional Design ?
Seels & Richey (1994)
It is uses appropriate technology
It is based on scientific theory
It is a systematic process
Hokkanson and Gibbon (2004)
Produce and implement the instructional design.
Evaluate the results of implementing the instructional design.
Analyze the situation to determine what instruction is necessary and what steps need to be taken to deliver that instruction.