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Interactive Media Games (Ideas (Concept Art (Design (Character Design…
Interactive Media Games
Animation
Rigging
Mo-Cap
Facial recognition
Acting
Learning the processes
Believable animation
3D- Modelling
Creating Assets
Making cool things
Graphical fidelity
Collaborating with designers
Ideas
Concept Art
Design
Character Design
Believable Characters
Costume design?
Interesting characters
Creating an experience
Music design
Plausible worlds
Sound design
More Ideas
Revising
"Kill your darlings"
Story
Plots and twists
Protagonists and antagonists
Creating universes
Defining Genres
Research
Applying research results
Understanding what and why you research
Researching earlier titles
Creativity
Building a portfolio
Gameplay mechanics
Sub-set genres?
Re-define genres?
World-building
Groupwork
Cross Field Collabs
Leading and following
Getting to know people and how they work
Deadlines
Working as a team
Game Design
What makes a game good?
Style of game
Taking an idea to a final product
Why make it a game?
Pipeline production
Making it fun
What's good game design?
How do we make it good?
Avoid polishing "turds"
Marketing and business
How do we sell this?
Ad campaigns?
Funding
Is it a relevant product?
Who's our target peers?
Identifying marketing problems
Programming
Coding languages
C# ?
C++ ?
Python?
Making a game work
Building from scratch
Ironing out bugs
Deciding on engine
Building or expanding on an engine
Pros and Cons of engines
Making new mechanics
The social aspect of school
Building a Network
Meeting people
Making friends
Learning how to work together
Individual projects