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LMS Survial RPG : (Gameplay Features (Serious Hunger and Thirst system…
LMS Survial RPG
:
Classes / Characters
Offensive characters
Passive characters
Hybrid characters
Gameplay Features
Serious Hunger and Thirst system
Hunting
Animals would make noise to attract players
Different sizes of animals requiring different things to catch/kill
Different animal food would feed you for longer times
Gathering
Different types of plants give different foods
Fishing
Different areas give different types of fish
Fish would need to be cooked or else it would reduce health and give minimal food
Water systems
Some water fresh
Non fresh water is abundant but needs boiling
Three days of gameplay that last 40 minutes each
Option to choose game size and length
Different strategy every game
Lots of random elements
Kill orientated player
Food needs to be cooked with a fire that creates smoke
Kill orientated players will be able to look in the sky to find people
Passive minded player
Grind orientated player
Adventurous player
Illness system (debuffs or DoT)
Food-caused illness
climate-caused illness
conditions illness
unsanitary illness
World Ideas
Ruins that randomly spawn through out the world
Puzzles inside with an item as a reward
Different environments that provide different challenges
Cold climate
Risk of frostbite
Warm climate
risk of heatstroke
One map that we could change the environment with automation
"hot spots" of water, food, plants, or minerals found around the map
hot spots are more dense or of higher quality towards the middle of the map
Possible Holes
People just hide
Food is raw and you have to make a fire which would make smoke to show where players are
Aggressive/kill orientated players are significantly stronger than passive players
Add a leveling system or items that players need to work to get
Gameplay Concepts
Players can only see a certain distance (fog) and are hinted when the meet a player
Crafting system where players make their own armor or find it
Cloth armor could be easy to get but low def
Magical armor would be found or crafted after a long time high def low weight
Metal armor could be crafted but would be heavy with high def
Many types of food that give different advantages or setbacks
Possible items
Different metals that make different armor
Certain metals would require certain "hardness" of pickaxe to mine, stopping people from going straight to top level
Different metals have different advantages
Not one is strictly better than the other
Different types of food that give different advantages
Utility Items
Provided to the different ways to win the game.