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Physical Computing Project (Arcades (Design (Noises (Beeping, Classic…
Physical Computing Project
Cabinets of Curiosities
Reactions
Creeped out
Scared
Morbid curiosity
Shocked
Intrigued
Humoured
Amused?
"Oo", "Ew", "Eek"
Horrified
Target audience
Adults
Components
Natural
Metal
Wood
Paper
Fragile
Mechanical/moving
Kinetic energy
Cogs
Wheels
Storytelling
History of object
Fiction
Visual design
Archaic
Mismatched assortment
No intended purpose
Magical/mystical
From around the world
Unusual
Contraptions
"What is it?"
Mechanical
Steampunk
Static
Exotic
Arcades
Design
Modern for the time, retro now
Bright/neon lights
Flashing buttons
Inviting
Functional
Advertising (often pay to play)
Noises
Beeping
Classic "sound effects"
Reactions
Excitement
Entertainment/fun
Frustration
Intense/nail-biting
Laughter
Competitiveness
Curiosity: "What's this one do?"
Target audience
Children
Young adults
Group activity
Friendship
Teamwork
Competitiveness
Encouragement
Components
Robust
Useable
"Controllers"
Buttons
Switches
Gear sticks
Story elements - e.g. guns
Screen
Visual feedback/instructions
View to game world
Usual game types
Video games
Pinball machines
Electro-mechanical games
Redemption games
Merchandisers - e.g. grabber machine
Storytelling
e.g. Shoot zombies
Collect items
Complete tasks in order/certain way
Get from A to B