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Learning Aim A Assessment (Design Principles Part 1 (Font (Size (Big,…
Learning Aim A Assessment
Interface
Basic
Form
A Form interface is where a user enter information into a from or bank detail
Online Booking
Contacts
Menu
A menu interface is where selecting options by clicking on a graphic on the device screen
Text
A text interface is where you us only text to communicate with the computer
Complex
Sensor
A Sensor interface is a securely interface most commonly used in homes and high value place
finger/rental scanner
Speech
A speech interface is uses speech to communicate with the device
Alexa/Siri
Graphical
A Graphical interface is where the user use icons and other visual to interact
Window 10
Design Principles Part 1
Use of colour
Colour clash
Cool colours
Cool colors are blue, green, and purple because they remind us of things like water or grass.
Warm colours
Warm colors are red, yellow, and orange because they remind us of things like the sun or fire
Font
Size
Big
Small
Style
SANS-SERIF FONT
SERIF FONT
Language
Target user age group?
What about their experience?
Novice users?
Or, expert?
Design Principles
User Expectations
Colour
Humans generally have a perception of different colours and when we see a colour on the screen wee are instantly able to determine what it means.
Symbols
From a very young age we recognise different shapes and symbols and can give them meaning
Visuals
We have learned in this lesson that people instantly form an idea in their head as soon as they see a certain colour or hear a certain sound.
Sounds
Humans also have perceptions of sound. Oft¬en, as soon as we hear a sound, we can distinguish what it means and then react to it.
Intuitive design
.
Graphics to illustrate what buttons do
When we see an icon image on the screen, we form an idea about what the icon will do when we click on it. It is important that the icon image should match the action that users have envisaged.
Helpful pop-up messages
When you need to inform the user that an error has occurred, it is good practice to use pop-up messages. These are messages that appear in a small window with information telling the user what has gone wrong
Easy reversal of actions
We all know how frustrating it can be when we make a mistake and are unable to correct it.
Help features
User interfaces should contain enough help to allow the user to successfully complete tasks.
Ensure consistency
Another method of making sure your user interface is intuitive is ensuring that each screen has a consistent design.
Keeping the user engaged
Grab attention
Sometimes, you need to grab the user’s attention. For example, the user needs to be warned if they have made an error when typing into a form
Uncluttered screens
Lebels
Do not automatically assume that the user will know what every part of a user interface is or how to use it.
Tip Text
Default values
A default value, also known as a predetermined value, is something that is already on the user interface before the user opens it.
Autofill