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Ideation techniques and approaches. (Adapt and confine (Reversed…
Ideation techniques and approaches.
Adapt and confine
Reversed brainstorming
Character
Logan Nine-Fingers
Is very basic at the moment, no abilities
What wouldn't people like?
A slow moving character
Increase player speed, give him running mechanics
The player now has the ability to run, swim and dodge
No abilities
Maybe give the player abilities that the viewers will like
The player now how a gauntlet that can shoot magic
they also have a gun and a sword
No backstory.
Give the player a decent backstory
The player now has a decent backstory that should interest the players
Environment
No environments as of this moment
What wouldn't people like to see?
Boring dull environments
Add more content
The world now has a forest, loads of foliage, and towns, even a river
Very patchy textures
Make the textures HQ
Textures now blend in to the environment correctly making it look smooth
No atmospheric content, no signs of life
Maybe add a few npcs, and signs of life and atmosphere
The world now has fully functional expotential Height fog, with volumetric fog set up, foliage, and birds chirping, different nature sounds
Religion
Unsure on the religion
What wouldn't people like to see?
stereotypical religion
Swerve away from Christianity, Islam, Judism etc.
I now have religions without names, they just worship a god and goddess
Racism towards any religion
I could just completely swerve from any complications due to racism when portraying the religion
There are now two fictional religions to avoid race.
A very Boring "Oh they worship god" religion
Have a meaning behind the religion
There are two religions, one good and one bad
one worships a goddess, other worships a god
Gameplay Mechanics and Abilities.
No gameplay mechanics/abilities
What wouldn't people like to see?
Average copied mechanics from another title
Make the mechanics and gameplay unique
The game has its own aspect of mechanics and gameplay now
Boring and unpleasant
Add something that will keep the player interested.
Interactable NPC'S
Very basic
Maybe add some complex mechanics
All enemies and bosses and the player, have their own unique element towards them and all work differently.