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Interactivity in games (Physical/peripherals (Controller, Keyboard and…
Interactivity in games
Physical/peripherals
Controller
Keyboard and mouse
Joystick
Joycon
Dualshock
VR headset
touch
dancemats
microphones
Motion tracking
In game
objects
NPC
Environment
doors
buttons/switches/levers
doors
drawbridge
traps
secrets
Climbing mechanic
trees
cliffs
Enemies
Choice
Players
menus
pause
Start
settings
inventory
User Interface
HUD
interacts with player
Notification
Health/value bars
Score
real time events
skills
objects
pick up
use