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Game Design (Atmosphere | Themes (Fear (Attacked | trying to survive),…
Game Design
Atmosphere | Themes
Fear
Attacked | trying to survive
Strategic
Ammo | weapon | resource limitations
added more stress on the player
Lose
death of people all round
isolation
Environment
Town | City setting
Service building
Hospital
Health items
First aid kits
Red cross
Green
Helipad
Escape plan
Timed
Clinical
White tiling
Fire station
Fire Engine
Escape plan
Weapons
Fire axe
Fire extinguisher
Fire hose
oil barrels
Explosive weapons
Police station
Guns | weaponry
Vehicles
Military base
Weapons
unidentified infection
Recon mission
Utilitarian
apocalyptic
Infections
disease
war
religion
Characters
survivor
casual clothing
weathered | dirty
blood stained
backpack
for pick up items
weapons
red cross | semiotics
health items
flashlight
military
military uniforms
bullet proof vests
flashlight
Utilitarian
Pockets
combat boots