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Things used in games (Visual Production (Graphics) (2D (Top-down…
Things used in games
Visual Production (Graphics)
Vector
Uses geometric primitives like lines, points and curves
Text-based graphics
Only uses texts and drawn pictures as gameplay
Full-motion video
Uses pre-recorded scenes
2D
Top-down perspective
Camera angle which is above the player
Side-scroliing
Camera angle is to the side of the player
2.5
The point of view is at a fixed perspective but still reveal 3D elements
3D
First person
Viewpoint from the character's eyes
Third person
Viewpoint that is usually a distance away from the character
Sound
Diegetic
Footsteps
Gun shots
Weapon impacts
Non-Diegetic
Background music
Dynamic
Sounds that reacts to changes in the gameplay
Interactive
Reacts to gameplay because of the users input
Interactivity
Controller
Movement of the character
NPC's
Dialogue
Environment
Effect on the platform
Equipment
Player's inventory