Chapter 2: Understanding and conceptualizing interaction

Problem space

Physical interface vs interaction styles

Problems

Benefits

Usability & user experience goals

Orientation

Open-mindedness

Common ground

Conceptual models

High level description of how a system is organized and operates

Metaphors and analogies

Common concepts

Relationship between those concepts

The mapping between the concepts and the user experience

Interface Metaphors

Interaction types

The way a person interacts with a product or application

Instructing

Conversing

Manipilating

Exploring

Typing commands

Menus

Multitouch

Speaking interface

VR

AR

Guide lines

Paradigms

Visions

Theories

Frameworks

General aproach adopted for carrying out a work

A future scenario that frames research and development in interaction design

Well-substantiated explanation of some aspect of a phenomenon

A set of interrelated concepts

Models

Simplification of some aspect of human-computer interaction

Designer's model

System image

User's model