Please enable JavaScript.
Coggle requires JavaScript to display documents.
Chapter 2: Understanding and conceptualizing interaction (Guide lines…
Chapter 2: Understanding and conceptualizing interaction
Problem space
Physical interface vs interaction styles
Problems
Usability & user experience goals
Benefits
Orientation
Open-mindedness
Common ground
Conceptual models
High level description of how a system is organized and operates
Metaphors and analogies
Interface Metaphors
Common concepts
Relationship between those concepts
The mapping between the concepts and the user experience
Interaction types
The way a person interacts with a product or application
Instructing
Typing commands
Menus
Multitouch
Conversing
Speaking interface
Manipilating
Exploring
VR
AR
Guide lines
Paradigms
General aproach adopted for carrying out a work
Visions
A future scenario that frames research and development in interaction design
Theories
Well-substantiated explanation of some aspect of a phenomenon
Frameworks
A set of interrelated concepts
Designer's model
System image
User's model
Models
Simplification of some aspect of human-computer interaction