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Topic C - Do TV and video games affect young people's behabiour…
Topic C - Do TV and video games affect young people's behabiour
Anderson and Dill
do violent video games make people aggressive?
laboratory experiment
210 psychology students
given a false aim of the study, given a 'reaction test'
fully debriefed after the experiment
IV; type of game played, Wolfenstein 3D and Myst
DV: level of aggression showed in 'reaction test'
Strengths
labatory experiment, high control, more reliable
the findings have useful applications in the real world, we should have age restrictions on video games as they might negatively effect the behaviour of young people.
Weaknesses
the aim may have been guessed
the atmosphere was not realistic (in cubicles)
violated some ethical guidelines, deception
the participants may have been stresses about thinking they were harming someone else
Charlton et al.
what are the effects of television on children's behaviour?
St Helena
a natural experiment
little difference in the children's behaviour before and after
parents had a high level of control
Strengths
natural experiment, greater realism
discreet cameras were being used
Weaknesses
the parents may have been unwilling to report signs of aggression
the programs may have been less violent that the programs watched by mainland children
began the study two years before television was introduced
Williams
does television have an effect on children's behaviour?
natural experiment
measured aggression of children in the playground and classroom
measured leisure activities
measured IQ, creativity, reading ability
Notel, multitel, unitel
Ramirez
Are there gender and cultural differences in aggression?
200 students in Japan, 200 in Spain
aggression questionnaire
Japanese: physically aggressive
Spanish: verbally aggressive, more anger
Males: physically and verbally aggressive and more hostile than females
Males and females showed the same level of anger
Strengths
quantitative data
ethical, all students were aware that the results would be published
Weaknesses
the aim of the study may have been guessed
students may have answered in a socially desirably way
they may act differently to how they think they act
AMPRCE
all mobile phones ring constantly everywhere
Aim
Method
Procedure
Results
Conclusion
Evaluation