Caring in game design (Caring mechanics in mainstream games (Multiplayer…
Caring in game design
Caring mechanics in mainstream games
Fetch quests - help someone accomplish a goal
Escort missions - protect someone from harm
Healer - heal/revive hurt allies
Tank - protect allies from harm
Guild leadership - need to take care of members and their feelings, to enable them to work together successfully
Explicitly charged with caring for a tribe
Many encourage/don't-penalise player for harming tribefolk
Not everyone enjoys games centered around conflict
Games based around caring may be able to teach empathy
Empathy may be capable of enabling deeper immersion in the medium
Is self-care by the player character relevant?
Does the player caring for the player character count?
What is Caring?
Ensuring basic survival
Shelter from the elements
Protection from harm
Listening to what someone has to say
Physical contact (like hugging)
Verbal expressions of encouragement/support
Respecting opinions, even when disagreeing
Explicit caring relationship
Player character responsible for welfare of a pet/child/plant
Role-reversal: player character is a pet/child caring for an adult?
Provide sustenance, shelter, emotional support to their ward