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INK ripoff (Mob (variables (x, y, vel_x, vel_y, width, height), subclasses…
INK ripoff
Mob
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subclasses
Player
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This class handles player events, what to do on collision events, and when to go to the next level, as well as input events
Ichor
This is the main class, holds everything about the game and handles the pico-8 calls (_update, _draw, _init)
variables
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order
this is an array of keys, where each key is a module. This sets an order for the modules to be executed.
World
This handles the current level, it holds the player starting point and the end goal/s. it also handles players, and any other potential moving objects (paint blobs)
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Execution shit
game = new(ichor) -- create a new instance of ichor
space = new(world) -- create an instance of world
paint = new(particle_system) -- create an instance of our particle system
c_player = new(player) -- create an instance of the player
space:add(c_player) -- add player to our world
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