Consomon
Combat
Urban
Creatures
Shopping
NPCs (events)
Services
Stats
Ideas
Consomons
Abilities
Pixels (HP)
Attack
Deffence
Throw random character (dmg, -hp)
Quests
Buy Consomons
Pixelize Consomons
Increase RAM
Mechanics
Buy pixels
XP, LVL??
Names
Inventory
Items
Currency
Consomons
Credits
Microchips
CPU power
Combat
Utility
Instant flee
Buffs
Healing
Double attack
Undead pixel
Underscore
Semicolon
ASCII master (holding bag of characters)
Trojan donkey
Outdated meme
Areas
Names
Towns
Wilderness
Fatherboard
Exploring
Travelling from town to town with random number of encounters
CPU Windy plains
Combat
Types
ASCII (AS)
Gamble
Turn
Player
Enemy #
Ability (E)
Use item (1)
Flee
Maths
Buy items #
DMG = (Attack - Defence) x Types multiplier x Ability multiplier > Min value
Min value = 1
Types multiplier - 0.5; 1; 2
Malware (MW)
Energy (EN)
Firewall (FW)
Component (CO)
Strong #
Strong #
Strong #
Strong #
Strong #
Blur (+def)
Attack (dmg)
Overload (dmg, AM = 1.2)
Energy
(AS, FW)
(AS)
(ALL)
(EN, CO)
Ability Multiplier
Obtaining Consomons
Multiply (-dmg, -att, +hp, +def)
(MW)
Charged attack (dmg)
(EN)
Redirect (dmg of opponent attack)
(FW)
Detonate (dmg, selfdestruct)
(CO)
Annoying add (opponent -def, -att)
(MW)
Stats
Proprieties
minValue
value
maxValue
Calling
Actor.Health.(...)
Actor.Stats[stat]
name
type
Objects
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