Consomon

Combat

Urban

Creatures

Shopping

NPCs (events)

Services

Stats

Ideas

Consomons

Abilities

Pixels (HP)

Attack

Deffence

Throw random character (dmg, -hp)

Quests

Buy Consomons

Pixelize Consomons

Increase RAM

Mechanics

Buy pixels

XP, LVL??

Names

Inventory

Items

Currency

Consomons

Credits

Microchips

CPU power

Combat

Utility

Instant flee

Buffs

Healing

Double attack

Undead pixel
Underscore
Semicolon
ASCII master (holding bag of characters)
Trojan donkey
Outdated meme

Areas

Names

Towns

Wilderness

Fatherboard

Exploring

Travelling from town to town with random number of encounters

CPU Windy plains

Combat

Types

ASCII (AS)

Gamble

Turn

Player

Enemy #

Ability (E)

Use item (1)

Flee

Maths

Buy items #

DMG = (Attack - Defence) x Types multiplier x Ability multiplier > Min value

Min value = 1

Types multiplier - 0.5; 1; 2

Malware (MW)


Energy (EN)

Firewall (FW)


Component (CO)

Strong #

Strong #

Strong #

Strong #

Strong #

Blur (+def)

Attack (dmg)

Overload (dmg, AM = 1.2)

Energy

(AS, FW)

(AS)

(ALL)

(EN, CO)

Ability Multiplier

Obtaining Consomons

Multiply (-dmg, -att, +hp, +def)

(MW)

Charged attack (dmg)

(EN)

Redirect (dmg of opponent attack)

(FW)

Detonate (dmg, selfdestruct)

(CO)

Annoying add (opponent -def, -att)

(MW)

Stats

Proprieties

minValue

value

maxValue

Calling

Actor.Health.(...)

Actor.Stats[stat]

name

type

Objects

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