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Introduction to Training Programme Design Part 2 (Benefits of Experiential…
Introduction to Training Programme Design Part 2
Experiential Learning
Definition
A process through which students develop knowledge, skills, and values from direct experiences outside a traditional academic setting
"Learning through reflection on doing"
Elements
Reflection, critical analysis & synthesis
Opportunities for initiative, decision-making & accountability
Opportunities to engage intellectually, creatively, emotionally, socially or physically
Possibility to learn from natural consequences, mistakes & successes
Benefits of Experiential Learning
Accelerates learning
Provides a safe learning environment
Bridges the gap between theory & practice
Produces demonstrable mindset changes
Increases engagement levels
Produces accurate assessment results
Enables personalized learning
Delivers exceptional return on investment
On-The-Job Training
Definition
Refers to new/inexperience employees learning through observing peers/managers performing the job & trying to imitate their behaviour
Usefulness
Training new employees
Upskilling employees
Cross-training employees
Orienting transferred/promoted employees to their new jobs
Process (4 Steps)
Step 1: Preparation
Step 2: Demonstration
Step 3: Skills Practice
Step 4: Feedback
Types of Effective Training Methods/Techniques
Classroom/Instructor-Led
Blackboard/Whiteboard
Overhead projector
PowerPoint presentation
Video portion
Storytelling
Interactive
Quizzes
Group discussions
Case studies
Q&A sessions
Active summaries
Question cards
Role-playing
Participant control
Demonstrations
Hands-On
Cross-training
Demonstrations
Coaching
Apprenticeships
Drills
Computer-Based Training (CBT)
CD-ROM
Multimedia
Virtual reality/simulation
Online/E-Learning
Web-Based training
Tele-/video conference
Audio conference
Web meetings/webinars
Blended Learning Approach