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UCE Health Assessment (7/11/17) (Content (Reasons we don't have more…
UCE Health Assessment (7/11/17)
Content
Reasons we don't have more
Not solidifying clients
No plan for sponsoring what's already out there
Not well known (no marketing)
Lack of materials to generate content (natural growth)
Need more creative talent on hand
Solutions to add more
Piggyback on high profile events
Link up with online/social media influencers with large following
Identify what has the most potential to make us GO VIRAL
Adding small business partners / freelancers
Lock-In Pricing (for consistency)
More Marketing
Bigger Social Media Presence
Printed Materials
How much do we have?
Not a lot
The App
Developments
Alpha Channel Overlays
Buying the API
Buttons as Pictures
Real-Time Tracking / Web Browser
User Upload Capability (Inside the App)
"What Can You Uncover" Map (Inside the App)
Things to fix
Speed of reveal
Flickering / Tracking Abilitiy
Users
Downloads
7/11: Between 20-100 Users
Goal for end of year?
Users: 5,000
Reasons we don't have many:
Lack of content
Little to no marketing
Outdated social media & inactivity
Solutions to get more
More interactive events
Videos of what it does
Create local buzz
Weekly highlight of community
Budgeting & Sustainability
Are we sustainable? No.
Why aren't we sustainable?
Aren't making any funds
Not partnered to divvy up workload
Infrastructure isn't ready for massive growth
How could we be?
Prepare material for services (with pricing)
Establish more partnerships with content creators
Prepare for investors
Make website legit and easy to use
Easy Checkout
Portfolio Pieces
What is it?
Prepare process maps for all types of transactions
5 Year Destinations
Year 1 (Now): Establish & Solidify uHTX. Extract formula.
Year 2 (Satellite Markets): Explore doing business in other cities, without acquiring property
Year 3 (Physical Seeds): Establish uORL as second base of operations and begin simultaneous community impact.
Year 4 (Internal Improvements and R&D): Develop in-house capability to manage ALL software development and experimentation. Heavily invest in virtual reality, and more immersive experience simulations. B2G Contract focus.
Year 5 (International Presence & Transitioning): Dominate the augmented reality conversation on a global scale, transition into board advisory roles and into our next project.