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The World (The Passing Era (Year 0 to 1910) (Deities (Deity of ocean…
The World
The Passing Era (Year 0 to 1910)
Sentient Species
Orc
Elves chosen and changed by Veonor
Golems
Orcs made them from various materials and magic
Human
Dwarf
Drow
Elves chosen and changed by Wahanara
Kinda scaley and w fin ears
Shar
Salamander-like lizard people
Appeared in the passing
Elf
Skinchangers
Taller and lankier
Sharper teeth
Enhanced hearing
Oeril
Pronounced Oieril
Octopoid creatures
Dryads
Parasites
Hunger to feed on other creatures
Spread with spores
Feed on creatures by trapping them in their mycelia
Mushroomoid
Vegan
Prejudiced against parasitic Dryads
Non-mushroom plants
Deities
Deity of ocean
Wahanara
Sha Hav
Taroch Bav
Deity of fire
Sha Kol
Korenara
Maladna
Deity of moon
Sha Lun
Luanara
Deity of the mountain
Sha Neo
Haenor
Fellord
Deity of the home
Henara
Deity of the arcane
Sha Run
Veonor
Taroch Maz
Deity of the wild
Falnor
Deity of the day
Shienara
Deity of health
Coanor
Deity of the hunt
Kilianara
Deity of the sand
Taroch Velkraz
Language
Dwarves
Elves
Skinchanger Elven
Uses a lot of gestures
Guttural Old Elven
Shari
Humans
Dryads
No audible language as such
Can convey thought via touch to other dryads
Communicate with hisses
Basic DSL
Complex DSL
Parasite DSL
Oeril
Communicate with a variety of clicks and tentacle movements
Culture
Major Cultures
Orcish
Religion
Worship Veonor
Alchemy
Worship of Veonor
Medicine
Magic
Only practiced within closed groups
The Far Dern Magisters
Teach magic and alchemy at their libraries
Only for other orcs
Practicers are called magisters
Magisters run libraries in major orcish settlements
Dwarven
Religion
Worship Sha Neo
Call him Fellord
Shari
Religion
Mainly worship
Sha Neo
Sha Kol
Sha Run
Sha Lum
Island Shari
Worship Wahanara instead of Sha Kol
Magic
Natural fire mages
Blessing of Sha Kol
Worship of Sha Run
Island Shari use water magic
Blessed by Wahanara
Shunned by Fire Shari because of this
Drow
Religion
Worship Wahanara
Trade
Good relations with other species
Seafaring
Ship construction specialists
Wahanara blesses seafarers
What to heck is gender
Elven
Religion
Important for elven culture
People within church are high-class
Human
The Elven Religion
Because of their homelands being the same
Nature
Worship of Falnor
Preservation of nature important
Fell Heime Union
Minor Cultures
Keinaro Skinchangers
Religion
Worship Luanara
Worship Kilianara
Rituals
Sacrifices
Offer victims to Kilianara
Offer magical totems to Luanara
Matriarchal
Ruled by a Seer
Seer is chosen via a hunting ritual
Seer blessed by Kilianara
Seer can have no sons
Hunts
Hunts anyone who trespasses in their jungle
Uses bird sounds to communicate during hunts
Relations
Drow offer ingredients for totems for safe passage
Not allowed to stop while in the jungle
Cooperation with the Lifetakers
Magic
Totem crafting
Ritualistic importance
Totems are burned
Offers the crafter powers
Bad omen when burnt outside of rituals
Skinchanging
Can change appearance to any bipedal shape of the same bodily mass as the changer
Hunting tool
Blood magic
Ritualistic importance
Gain someone's memories by consuming their blood
Outcasts
Religion
Mainly atheist
Minor worship of Henara
Lifetakers
Relations
Skinchangers
Cooperation
Communicate with sign-language
Rulership
Consensus
Commune via mycelia and decide all together
Practically a hivemind
The Mycelia Circle
Keep watch over the Keinaro Jungle
Tell Skinchangers about intruders
Skinchangers provide Lifestealers with food (intruders)
Keep to themselves
Worship no deities
Magic
Natural magics
Shape the jungle to their will
Survival of the fittest
Locations
North
Haneodor Mountains
Chaner Mountain
Shari Settlements
Warmwater Peak
Shari Capital
Chaner Valley
United Settlements
All Species
Fell Heime
Drow Settlements
Chan Outpost
Kazmor Mountain
Dwarven Settlements
Freehome
Dwarven Capital
Kazmor Keep
Haldor Mountain
Dwarven Settlements
Haldor Mines
Shari Settlements
Kel Halopor
Vanadon Valley
Elven Settlements
Or Hala
East
Heanora Forests
North Forest
Human Settlements
Cesina
Human Capital
Elven Settlements
Henara's Embrace
Elven Capital
South-Western Forest
Drow Settlements
Hean Outpost
United Settlements
Elf and Human
Kopeio Village
South-Eastern Forest
Outcast/Outlaw Territory
Roand Hills
Elven Settlements
Or Rond
Or Vars
Human Settlements
Roanella
Orcish Settlements
Regent's Rest
Roand Coast
Drow Settlements
Wahan Cove
South
Deiuneo Plains
Selhorn Coast
Drow Settlements
Selhorn
Drow Capital
Dekoma
Orcish Settlements
Far Dern
Kemna Riverlands
Drow Settlements
Kemna Village
Human Settlements
Keland Village
King's Coast
Drow Settlements
Sansen
Central Deiuneo
Drow Outposts
Loenna
The Wahanara Sea
Hav Islands
Loma Island
Drow Settlements
Loma
Orcish Settlements
Far Dema
Oraldan Island
Drow Settlements
Oraldan
United Settlements
Elf and Human
Wahanda
Kaspon Island
Drow Settlement
Kaspon
Elven Settlements
Or Kepa
Shaporal Island
Drow Settlements
Shaporal
Shari Settlements
Kel Shapal
West
The Andero Desert
Calhaven Dunes
Orcish Settlements
Calhaven
Orcish Capital
Salmharan
Drylands
Drow Settlements
Ano Trade Outpost
Central
Deadlands
Hoarono Highlands
Keinaro Jungle
Home of the skinchangers
Grand Mycelia
Home of the lifetakers
Events
The Passing (Year 0)
Animals from other world appeared
Shar appeared
Only sentient species to do so
The Elven Change (Year ~9500 BP)
Orcs and Drow came into existance
Primal Passing
War of the Passing (Year ~50 to 1040 AP)
Fell Heime Unity (Year 1264 AP)
The unified city of Fell Heime is founded
Beginning of The Wilds (Year 1360)
The animals of the world become increasingly aggressive
The end of The Wilds (Year 1520)
The animals return to their Pre-Wilds state
Discovery of the New World (Year 1498)
A new continent is discovered
A New Home (Year 1843)
Colonization of the new world begins
Ages
Pre-Passing
Year 1430 to 0
Post-Passing
Year 0 to 1040
The Unrest
Year 1040 to 1250
The Peace
Year 1250 to 1360
The Wilds
Year 1360 to 1520
The Expansion
Year 1520 to 1910
Pre-Changing
Before year 9500
Factions
Major Factions
Shari
Island Shari
Warmwater Shari
Orcish
The Orc Council
Elven
Woodland Elves
Henara's Chosen
Drow
Selhorn Drow
United Drow Traders
Human
Cesina Kingdom
Men of The Riverland
People of Roanella
Dwarven
Dwarves of Haneodor
Haldor Miners
United
The Fell Heime Union
Vegetarian Dryads
The Dryads
Minor Factions
Deadland Explorers
A group of orc alchemists who explore and chart the central deadlands
Outcasts
People of several different species cast out by their people
Keinaro Skinchangers
Elves corrupted by the passing
Limited shapeshifting abilities
Prey on people who wander into the jungle
Cooperate with the Lifetakers
Highland Earthshifters
Highland dwarves with earth-moving magic
The Magisters
In charge of the Far Dern library
Orcish mages and alchemists
Outlaws
Parasite Dryads
The Peaceful
Don't act on their hungers on sentient life
Feed on livestock
Don't spread their mycelia beyond decided limits
Ruled by the dryads
Lifetakers
Cooperate with the Skinchangers
Aggressive to all other factions
Creatures
Dangerous
Land
Steelskins
Lesser Steelskins
Malformed people who move on all four, covered in the armour they wore while human
Steelskin Mother
Quadrupedal lizard
Covered in armour stolen from their lesser steelskins
Magical beings who capture armoured people and turn them into lesser steelskins
Steelskin Spawn
Infant Steelskin Mothers
Typically only attack people armoured in shiny gear
Drowner
Paralyzes prey and pulls them into its watery lair
Small bipedal lizard
Bites prey to paralyze
Sky
Waterjets
Wyvern-like creatures who spray high-powered jets of water
Store water to spray in an organ in their chest
Flashfliers
Hella quick birds
Predatorial
Hunt in swarms
Desert Dragon
Elephant-sized dragon with sandy scales
Sprays low-powered flames at its prey
Loves a good grilled meal
Ocean
Nalbeast
Big swimmy lizard
He got big teeth
They sharp
Good for bite
Lives in symbiosis with the Nokfish
Several Nokfish per Nalbeast
Kesselfish
Dwarf-size predatory fish
Magical properties
Can warp short distances through water
Stengzelsquid
Large predatory squid-like animal
Manipulation of water allows for swift swimming
Drangzeel
Large eel
Peaceful
Sky
Brightbeaks
Small birds whose stomachs shine faintly
Land
Melter
Housecat-sized quadrupedal lizards who spit small balls of acid
Grazer
Big fluffy beasts
Commonly farmed for meat and wool
Desert Tunneller
Large sandworm
Only eats Pole Walkers and Desert Dragons
Pole Walker
Long, tall, and incredibly lanky lizards
Roam the Andero Desert in packs
Ocean
Kezran
Giant eel-like creature
Nokfish
Smol squid-like thing
Glows brightly
Symbiosis
Gets fed and protected by Nalbeast
Lures prey to Nalbeast with its shine
Rare/Folklore Creatures
The Nice Ones
Sky Titan
Very passive
Massive dragon that occasionally visits the continent
Comes from the unknown west
The Lost Mother
Takes in orphaned or lost children and takes care of them
A Mother's Child
People who've grown up in The Mother's care
Kind to children
Healing mages
A robed skeletal woman
Children calmed by her presence
Land Titan
Large skeleton of a quadrupedal creature similar in size and with similar features as the Sky Titan
Only one such creature known to exist, and it's long deceased
Lies dead and overgrown in the south-eastern hills of Roand
The Bad Ones
Ocean Titan
Destroys ships that come too near its waters
Keeps to itself far west off the coast
Top body is that of a light grey humanoid, but with very vague facial features on a vaguely lizard-like face, light yellow eyes being the most prominent feature
Lives in harmony with ocean creatures
Modern Era
Stellar Era
The Mageless Era (Year 1910 to x)