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Zerg Rush (IDEAS (Starcraft Heroes as Characters, Buildings produce units,…
Zerg Rush
IDEAS
Starcraft Heroes as Characters
Buildings produce units
Units as Tokens or Cards?
"Betrayer" Infested Terran
Co-op survival against zerg waves
Multi-use cards
Thematic Choices: Choices have significant impact/consequences (Tech trees?)
Survival on a base which is under attack?
Deckbuilder
Easy to Make
Less Cards
Easy to learn
Replayability
Difficult to Balance
May not stand out
Limited Card Game
More Cards to Make
Less Replayability
More difficult to learn
Easier to balance
Greater Variety
Board Game
Easier to Balance
Some Replayability
More flexibility
Difficult to learn
Longer Playtime
Themes
Starcraft
Somewhat original
Nothing else like it
Original Theme
Originality
More time consuming
More difficult to learn
Might be less fun
Space
Unoriginal
Overdone
Fantasy
Less interesting
May discourage some players
Clichè
Core Engagement
Cooperative
2 player
Easier to start a game
Lower playtime?
Easier to teach?
Fun
Replayability
3-4 player
More fun?
Harder to teach
Longer Gametime
Harder to start a game
Need more cards to avoid low variety
Other type of game?
Is it fun to play?