Please enable JavaScript.
Coggle requires JavaScript to display documents.
Media (TV and Movies/ Concerns (Younger children believe live scenes real…
Media
TV and Movies/ Concerns
1950s-cartoons; 1960s- public TV shows and ads; 1970s- more diversity and advise not watch too much; 1980s- cable and home video; 1990s- ads focused on children
Impacts: Spend 3-5 hours watching, more if poorer, affects interpersonal relationships, family time; read and other hobbies less, more screen time=less academic achievement
Younger children believe live scenes real life, think TV portrays reality, stereotype minorities
Ads-Many ads for junk food, lead to obesity, use celebrities to sell desire for alcohol and drugs, sexist
Violence becoming more violent, increase of frequency, worse if not unpunished, more violence-more prone be aggressive, model aggression although don't understand purpose (like Superman to save innocents); desensitize
Babies/toddlers learn better with parents instead of TV
Morals- increase of bad, but children don't understand bad yet unless parents talk to them; increased sexuality=more okay
Selective attention- choose stimuli to focus on; parents help mediate by: control hours screen time, check ratings, watch with children and discuss, family activities other than TV together
Mass media impact
Shapes, spreads, and transforms culture (Disney princess to Katness)
Too much TV/ electronic time misperception of world
Can change experience(alter reality), enhance (zoom up shots) or interfere (Harry Potter character different than imagination
Now more available to public and standards for TV and media have changed over the years
TV required to have ratings, movies too; families can block unwanted scenes; more ads in TV shows;
Mesosystems and Print Media
PBS channel, Cable (family friendly), record to manage viewing, Public Interest Groups (help monitor and have limits; also used in schools
Peers use social networking, can gossip, rumors, share music; family often don't watch together
Print hard to investigate b/c personal; literacy (able to read and write); magazines have more consumerism (ads),
Books-teach language, help development, understand role models, learn values, how cope with problems, and understand feelings
Problems with books- Hard distinguish reality with fantasy, too violent,have stereotyping, or sexually explict
Music, Internet and Games
Taste depend on culture, boys like louder while girls softer, help decide what 'cool', don't pay attention to underlying themes; contagion- phenomenon individual exposed to suggestion and will act on it
Internet- global village, tons of information, problems (piracy, privacy, hackers, viruses, junk mail), some educational websites, must teach difference between good and bad information found on Internet
Social networking- increase to find friends, less personal interaction, more cyberbullying, finding inappropriate info, software filters
sexting- teens feel pressured to do so, electronic games- fun b/c graphics, problems, and interaction; boys play more than girls