Serious Games - 2. Mobile Exergames
Bystander Effect (Zuschauer Effekt)
Fogg Behavior Model
Motivation m
Ability a
Trigger t
Games as Motivator
simple idea of serious games
use a game as a motivator to make a person do something beneficial that she would otherwise probably try to avoid
beneficial types
- Unterstand and or learn something (learning games)
- Increase your physival activity (exergames)
- Influence your social standing (social & political games)
people need motivation to do stuff
problem of serious games
most serious games are actual real shitty games. Meaning they arent fun
vicious circle
They arent fun
no one wants to play them
they have no effect
no one wants to buy them
nobody "good" wants to make them
player types by bartle
Killers
Achievers
Explorers
Socializers
MET - Metabolic Equivalent of Tasks
scientific convention to estimate energy expenditure of physical activity
Challenges: of mobile exergames
- Design and implement a game mechanic, that ist entertaining and motivation to a large player base
- Create an application that , if played sufficently often and long, has an acutal physical effect on the player
- be available to the user at the "right time"
Mobiles Games
Smartphone Era Milestones
2007 - Apple introduces iOS and iPhone
2008 - Apple introduces AppStore
2012 - Android reaches a 75% market share
2013 - On billion smartphones sold in a single year
1999 - Blackberry OS introduced, first devices
categories of games
- Casual / Arcade
simple mechanics
angry birds, temple run
- Hardcore Games
work not well
interaction to complex
GPU power is lost
- mobile only games
light and small
packed with sensors
always with us
pervasive games
a pervasive game is a game that has one or more salient features that expand the contractual magic cycle of play socially, spatially or temporally
game types
regular game
permable game
pervasive game
Context
is any information that can be used to characterize the situation of an entity
context awareness
types of interaction
- signal based
- interval based
- event based
system
Internal
Environment
user behaviour
user state
application status & calendar information
date/time of day
system state
ambient/ noise/light/temperature
user location
user activity/posture
emotional state
physiological state
location-based games
distance based game
real world location
usually determind by GPS
influences the game mechanic
trackinig mittels tracker