Devonshire
Nobility
Corporation
The Commoners
Royals
Aggro Corp
- Energy development, cheap dirty extraction
- Uses cheap labor but pays them the most of employers
- Strip mining
- Does also maintain corporate farming, pushing out small farmers
Hathaway MFG
- Financial Investing
- Heavy MFG - Polluter - Weapons, heavy equipment, war machines
- Employs cheap labor to make high dollar exports
- Making a move to take housing business from Academi
Academi International
- Specializes in land development and Security services
- Uses Refugees as cheap labor for land development and maintenance
- Uses migrants to police migrants
- Main provider of refugee housing
- Police force for most migrant areas
- Looks for land grants
- Keeps refugees in poor conditions, letter of law but not spirit
Locals
Refugees
King
Prince Ordel
Princess Liddia
Craftsmen Guild
- Old guild of artisans that tried collective bargaining
- Corps bought out key players
- Still has some resources but are getting squeezed out due to lack of growth oppurtunity
Story
Act 1: Kindness
- Players witness a kingdom tax agent with corp guards forcing a merchant who's business burned down to give up ownership rights
- Corp will build new housing there with a business space
- Willing to lease space back
Choice A1
- Party will need to figure out the lay of the land and how they should go after
Act 2: Investigation
- Players will explore Devonshire dynamics based on their choice from Act 1
- 3 small investigation acts based on the group
- Give the group a choice between investigating one faction deeply or get a shallow but broad base
Migrants
Merkwater/Academi
Locals (merchants & nobles)
- Explore how they are exploited by corps
- Many have turned to drugs
- How other corps are trying to push them out
- Ok with Devon trying to stay in power
- Wary of his growing power, would rather have an easier to control heir
- Migrant squatters moving on their lands
- Having to carry the burden of funding the social programs
- Corps pushing out small businesses through indimidation
Act 2 (optional) - Royal Interlude
-Getting to know the Royals
Act 3: Heist
- Players will try to infiltrate the castle to retrieve several objects
- Royal Attunement ritual - Used to bind the royal crown, symbol of authority to the ruler of Devonshire
- Royal Axe - symbolic weapon of the Devonshire kings, most nobles revere it as an symbol of past glories
- Royal Seal - symbol of legal authority
DM Notes:
- Remember to let the Ordel and Liddia have cameos
- Spread rumors of violent escalations between groups
- Time frame over the course of a month, 4 weeks
- Each side quest is a couple of days
Investigation use cases:
- Investigating fire
- Get in cozy with a faction
- Explore town
Prince Devon
Verdant Peace
- Group of very vocal nature advoctes
- Has young members wanting to fight for a change
- People see them as out of touch with the realities of the king dom
- Enjoying a surge in growth due to Princess Liddia
Land Owners
- Only 20 minor families left
- Finding the cost of running their lands increase too fast
- heavy burden from taxes
- tends to looks to protect locals over migrants for jobs
- They collectively only have 1 vote on the BoR
- Retrieve Document
- Provide Protection
- Kill or coerce VIP
- Stir rebellion