Devonshire

Nobility

Corporation

The Commoners

Royals

Aggro Corp

  • Energy development, cheap dirty extraction
  • Uses cheap labor but pays them the most of employers
  • Strip mining
  • Does also maintain corporate farming, pushing out small farmers

Hathaway MFG

  • Financial Investing
  • Heavy MFG - Polluter - Weapons, heavy equipment, war machines
  • Employs cheap labor to make high dollar exports
  • Making a move to take housing business from Academi

Academi International

  • Specializes in land development and Security services
  • Uses Refugees as cheap labor for land development and maintenance
  • Uses migrants to police migrants
  • Main provider of refugee housing
  • Police force for most migrant areas
  • Looks for land grants
  • Keeps refugees in poor conditions, letter of law but not spirit

Locals

Refugees

King

Prince Ordel

Princess Liddia

Craftsmen Guild

  • Old guild of artisans that tried collective bargaining
  • Corps bought out key players
  • Still has some resources but are getting squeezed out due to lack of growth oppurtunity

Story

Act 1: Kindness

  • Players witness a kingdom tax agent with corp guards forcing a merchant who's business burned down to give up ownership rights
  • Corp will build new housing there with a business space
  • Willing to lease space back

Choice A1

  • Party will need to figure out the lay of the land and how they should go after

Act 2: Investigation

  • Players will explore Devonshire dynamics based on their choice from Act 1
  • 3 small investigation acts based on the group
  • Give the group a choice between investigating one faction deeply or get a shallow but broad base

Migrants

Merkwater/Academi

Locals (merchants & nobles)

  • Explore how they are exploited by corps
  • Many have turned to drugs
  • How other corps are trying to push them out
  • Ok with Devon trying to stay in power
  • Wary of his growing power, would rather have an easier to control heir
  • Migrant squatters moving on their lands
  • Having to carry the burden of funding the social programs
  • Corps pushing out small businesses through indimidation

Act 2 (optional) - Royal Interlude
-Getting to know the Royals

Act 3: Heist

  • Players will try to infiltrate the castle to retrieve several objects
  • Royal Attunement ritual - Used to bind the royal crown, symbol of authority to the ruler of Devonshire
  • Royal Axe - symbolic weapon of the Devonshire kings, most nobles revere it as an symbol of past glories
  • Royal Seal - symbol of legal authority

DM Notes:

  • Remember to let the Ordel and Liddia have cameos
  • Spread rumors of violent escalations between groups
  • Time frame over the course of a month, 4 weeks
  • Each side quest is a couple of days

Investigation use cases:

  • Investigating fire
  • Get in cozy with a faction
  • Explore town

Prince Devon

Verdant Peace

  • Group of very vocal nature advoctes
  • Has young members wanting to fight for a change
  • People see them as out of touch with the realities of the king dom
  • Enjoying a surge in growth due to Princess Liddia

Land Owners

  • Only 20 minor families left
  • Finding the cost of running their lands increase too fast
  • heavy burden from taxes
  • tends to looks to protect locals over migrants for jobs
  • They collectively only have 1 vote on the BoR
  1. Retrieve Document
  2. Provide Protection
  3. Kill or coerce VIP
  4. Stir rebellion