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Lesson 10 | Part 2 | Game Base Learning (How Games Can Be …
Lesson 10 | Part 2 | Game Base Learning
Benefits
Engagement
Attention Span
Collaboration
Mental Flexibility
Urgent Optimism
:star:Strength of GBL
Principle 1
Students’ prior knowledge can
help or hinder
learning
Principle 2
Students’ motivation determines, directs and sustains
what they do to learn
Principle 3
To develop mastery, students must acquire
component skills
practice integrating them
know when to apply what they have learned
Principle 4
Goal-directed practice coupled with targeted feedback
How Games Can Be Used In Schools
Authoring Platforms
used to produce an artifact,
be it another game, a model, visual text, or written text
eg:Students create ancient city using Minecraft
Content Systems
eg: Students gain knowledge of Caribbean history by playing Pirates
Simulations
eg:Students gain a systemic understanding of engineering problems by working with a limited budget and available materials in Bridge Builder
Trigger Systems
eg: Dungeons and Dragons is used to explore probability
Technology Gateways
Students use games to familiarize
themselves with technology
Instead of taking a class on how to use PC’s or mobile devices, students simply engage in their favorite game
Exemplars of Points of View
Students learn to think like a city mayor in SimCity
Research Assignments
Students decide to make a game about the Great Depression and learn history in the process
Gamification
Gamification takes game elements (such as points, badges, leaderboards, competion, achievements) and applies them to a non-game setting