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Lesson 10 | Part 1 | elearning technologies (4.eLearning Technologies…
Lesson 10 | Part 1 | elearning technologies
1.Service Oriented Architecture
:star:construct e- learning resources in a grid, with access to an enormous variety of learning material and programs
offer business services across platforms
provide location independence
Links are based on loose couplings rather than tight a integration of programs
authentication and authorization support at every level
2.eLearning framework
:warning:helps guide the development and implementation of eLearning
example:
learning is sub set of
learning resources
learning supports
learning tasks
3.Push to Pull in E-Learning
Teachers facilitate learners to find what they need to construct their own answers to problems and issues in life
4.eLearning Technologies
:warning:Learning Content Authoring, Delivery, Learner’s artifact authoring, Assessment
Affective Computing & AI
Cameras, body sensors and smart/ adoptive algorithm
Detect Human emotion
detect verbal and non-verbal queues
Agents
Intelligent software that act on behalf of an individual or group
provide personalized learning environments
Retrieve content for an individual
Animated agents to speak and present content > avatars
Animation Software
Present Dynamic process/procedure
Audio & PodCasts
Bit depth, Sampling rate, # of channels, format, compression
Should be clear, at the right speed and also the right file size
Authoring tools
PP, Word, Flash, Javascripts, images, Maya or 3D Max, Blender
tools and media to disperse information
Blogs
Classroom response systems
A device that gives ability for a class to respond to a question
Collaboration Software
Competency tracking tools
Content Management Systems
Displays
– Head mounted displays – Smart Whiteboards – Monitors – Portable screes – Projector
E-Portfolio
An online repository of artifacts created by an individual as proof of knowledge, skills and abilities
Games
Interface Devices
– Displays – Mouse & Keyboards – Touch screens – Voice and Handwriting recognition – Printers
May
LMS and VLE
1st Generation LMS – Stand-alone application
2nd – Web-based application with client-server architecture
3rd – Web-based application with N-tier architecture
4th – Web-based applica6on with distributed content that uses Web services and service oriented architecture (SOA)
Mashup & Web services
Mobile Devices
Video, IPTV & Virtual Reality
Other
Gesture and Face recognition
Robotics
Search Engines
Social Bookmarking
Social Networking