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Lesson 8 Part 1 | Success Factors of eLearning (Distance Education …
Lesson 8 Part 1 | Success Factors of eLearning
Success Factors of eLearning
No standard factors but perspectives
Wands, Marion, and Andrew Le Blanc.
Organizational Factors
Technical Infrastructure
Involvement of IT staff in identifying products
Clearly defined Change Leadership Strategy
Cultural aspect, skills development, work practices, learning environments, and HR initiatives such as performance, career, succession & communication
Management support for training
Management should be able to use eLearning
General Factors
Adult learning principles
Reward, Prior knowledge & job related, Environment
Clearly defined Learning Outcomes
Performance (be able to do) -> Standards (What is expected) -> Conditions (Learning & Assessment)
Pretest options
No need to learn what is already known
Assessment
Clearly defined Learning Paths
Cognitive factors
Appropriate use of Multimedia
slow bandwidth can frustrate
Interactive
Adequate number of
Well constructed worked examples
Real application of what has been learned
Simple User Interfaces
Access to useful Help facilities
Off-line (manuals) and Online help,Smart search, Help Desk, Glossary
Avoidance of redundant information
Goi, Chai Lee, and Poh Yen Ng.
Instructor competency
Presentation and Design
Easily understandable and using appropriate media
Interactive learning environment
Web security & support
Reliability, privacy, admin & help support
Web Page Accessibility
Programme Content
Institution commitment
continuous improvement
Distance Education VS eLearning
Definition
Any approaches to education delivery that replace the same-time, sameplace, and face-to-face environment of a traditional classroom
creates, fosters, delivers, and facilitates learning, anytime and anywhere, with the use of interactive network technologies (i.e., E-learning)
Paradigm in Education
Focus on teaching: lesson based
Focus on learning:learner based
Interaction
Lack of direct interaction
between the teacher and the learner
Asynchronous interaction
Interactions between
instructor and learner,
and among learners
Asynchronous/synchronous or realtime (e.g., chat forum, instant messaging, video conferencing)
Technology
Written or printed materials, broadcast media, audio/ videotapes, telephone, and CAI/ CBT with stand-alone computers
All electronic media, especially, network technologies such as the Internet, intranets, and extranets