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Learning Environments (One Computer Classroom (Communication and…
Learning Environments
One Computer Classroom
Communication and collaboration become a key skill to complete a project or assignment. :check:
Students are limited in using their own strengths to complete a task when only one computer is available. :red_flag:
Computer Lab
Within a computer lab setting, students get a device to themselves (1:1). Teachers are enabled to create a flipped/blended environment if so desired. :smiley:
Computer lab could be limited in use.
Teacher sign up system.
Computers could go down, and tech not available to repair when needed. :unamused:
One-to-One Environment
Students are more apt to take risks in a 1:1 environment.
Students can access a device at all times.
Teachers are able to tailor instruction and pedagogy around devices that are available within the classroom. :star:
Students can be easily distracted from the learning on hand and get off task if classroom management is not enforced.
Teacher could be overwhelmed with that many devices if not tech savvy and therefore the devices become dust collectors. :red_cross:
Interactive Whiteboards/Student Responder Techniques
Students have the opportunity to engage in the learning.
Teachers can provide more opportunities for CFU/Exit Ticket moments. :<3:
Interactive Whiteboards are pricey!
Lots of maintenance (bulbs go out, batteries, one piece goes out it becomes a space hog.
Could make the teacher more 1D and create a sage on the stage environment since students are forced to look at one screen. :warning:
Tablet Computing
Students can use powerful and effective apps to drive learning.
Students can personalize their learning.
Admin can push out several apps at once.
Great for primary students and special education services. :green_cross:
Students may be limited in what they need to accomplish.
Teachers don't always have full access to admin rights (installing apps, deleting apps,..).
Keyboard accessibility limited for older students. :red_cross:
BYOD
Students may feel rules don't apply since it is their personal device.
No admin control of device on network.
Personal info/inappropriate content may be on a personal device. :lock:
BYOD offers a sense of ownership since they are using their own personal device.
BYOD might fill in gaps if a school can't provide enough devices for all students.
BYOD allows the student to take learning home with them. :unlock:
Cloud Computing
Students can access files anywhere.
Students have personal login.
Files are safe.
Students are less likely to lose important docs.
Paperless :recycle:
Internet and infrastructure could be weak, causing major lag and therefore valuable instructional minutes during school.
Login issues.
Teachers not trained correctly on distributing files. (Sharing permissions) :no_entry:
Blended Learning/Flipped Model
Teachers can provide instruction outside classroom walls.
Self-paced
LMS can store materials from class (assist when absent, missed instruction...)
Traditional classroom routine adjusted to provide more time for application pedagogy. :fire:
Students may not have internet access outside of school.
Teacher could rely too heavily on video instruction.
Pedagogy practices not necessarily effective for all learners. :forbidden:
Online Learning
Students can personalize learning.
Self-paced.
Multiple sources of curriculum. :silhouette:
Less structured.
Students miss out on face-to-face dialogue opportunities.
Community piece could be lacking. :silhouettes:
No Computers in Classroom [By design]
Students are not building on the 4Cs that are necessary for 21st Century skill set.
Students limited to enhancing the learning experience.
Teachers not able to access the world outside of their own 4 walls. :smirk:
Eliminates cyberbullying possibilities.
Students are less distracted.
Teacher forced to build in skills that are necessary for 21st century learning (unplugged lessons...)
Focus on more authentic relationship and community building. :smiley: