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DESIGN OF E-LEARNING PROGRAMS. (Conceptualization of multimedia materials…
DESIGN OF E-LEARNING PROGRAMS.
The pedagogical models
are usually identified with the teaching models that teachers apply in their classrooms. Thus, we can speak of transmissive models, in which the function of the teacher is to offer the knowledge to the students through usually discursive methods.
Instructional Design Models
Model of Gagne, Model of Gagné and Briggs Gagné and Briggs, Model ASSURE of Heinich et al. Heinich, Molenda, Russell and Smaldino, Model of Dick and Carey Walter Dick and Lou Carey, Model of Jonassen Jonassen, Model ADDIE.
The term
multimedia
refers to the combined use of different media: text, image, sound, animation and video.
Multimedia applications
Interactive Multimedia: Use of multiple types of information (texts, graphics, sounds, animations, videos, etc.) coherently integrated.
"Pedagogy
is the theory and discipline that comprises, seeks the explanation and permanent improvement of education and educational facts, involved as it is in the ethical and axiological transformation of training institutions and the integral realization of everybody"
The Instructional Design
is the process by which materials and contents are provided with a pedagogical coating, using the general principles of learning in order to convert the contents into more effective materials and educational quality.
Types of Instructional Design
The classification of instructional design is based on the environment in which it is intended to be used or used, being a key element in the learning environment.
Therefore it is classified in:
Face to Face: This is the degree to which you should plan before beginning the learning experience,
Online: It is the need to understand the impact that technology has on the learning process and the need to understand the impact that technology has on the process of understanding.
Today, with the development and implementation of ICT, instructional design is not only applied and used in traditional learning environments, but has become a major factor in virtual environments also known as innovative.
Conceptualization of multimedia materials *
Technological resources at no time and under no circumstances should be considered as an end in the learning process, are and will be a means that provide flexibility and allow breaking barriers of time, space and time.
By focusing on materials, the use of standards will allow us to import and export materials across platforms, as long as they apply the same standards. In this way, we ensure the portability and reuse of materials.
The design of models that had been developed for traditional behaviorism were not discarded, but were enriched with "activity analysis" and "learner analysis". The new models include components of learning processes such as coding and knowledge representation.
Main standards
For e-Learning
STANDARDS
Creating global standards is a complex task. It would be very difficult to reach a consensus that meets the needs of all or a large majority to be adopted in a generic way, however, different groups are working on the development of both specifications and standards at the different levels that are required, to Able to establish integrated and interoperable e-learning environments.
The XML language
"Extensible Markup Language" is a meta-language that allows defining markup languages developed by the World Wide Web Consortium (W3C) used to store data in readable form.
Design virtual training environments
Virtual learning environments can be applied in different modalities, such as traditional or face-to-face education, which has been transformed due to the exponential growth of information, the development of information and communication technologies and the influence of globalization, Becoming distance education.
Telematics
we use it in daily life, since it is more focused on the final satisfaction of the needs of non-specialized users of communications, services such as instant messaging such as SMS, instant messages
Due to technological advances, the student of this age can be considered as the cyber student, especially if it is technical careers, since they revolve in a practically automated and visual world
Design of hypermedia training materials
Digital materials are called Digital Educational Resources when their design has an educational intentionality, when they point to the achievement of a learning objective and when its design responds to appropriate didactic characteristics for learning. They are designed to: inform a topic, help in the acquisition of knowledge, reinforce learning, remedy an unfavorable situation, foster the development of a given competence and evaluate knowledge
Eventually, web-associated materials are provided that complement the contents of the main text, or partially cover some of the program's themes.