U N B O X: N E W B I E ' S A D V E N T U R E T R A I L E RNOTES:PROBLEMS: I feel like the VO dialect changes from the first two lines to the rest.
Do we need to tie in Boss Wild into the trailer more? Is the story of them vs Newbie / that important?
Are the puns too much? Maybe the good delivery of them is exactly what we need.We need to establish the setting and purpose of Unbox, we've had many comments at shows, on trailer and our steam page that display confusion as to what the purpose of the game is.
- Overall Length: 50 Seconds Max
- Physics based 3D Platformer
- Launch trailer
- Depth to the game
- Fun, upbeat and informative trailer
- No quotes
- Make box / post / tape puns and references
- Maybe include the mystery box in a few of the scenes. A great way to influence returning fans is referencing something they already know, a bit like an in joke, but also a tease to those who want to know what is going on.
SECTION 1: Narrative Intro (10-15 seconds)
- Footage recorded by Prospect Games
- Soundtrack Supplied by Prospect Games (Paradise Isle soundtrack file- modified for trailer)
- VO artist TBC
- Graphical assets (fonts, logos, key art) provided by Prospect games, and additional visuals, titles and splash screen animation by Adam Marshall
- End slate Information and video versions TBC (What seperate trailers do we need for each platform?)
[Intro sequence]"Here at Global Postal Service, we care about you and your package, which is why we've developed the world's first self-delivering boxes!"
[Cinematic Footage of Box-O'Matic creating a box]
[Cinematic Slow 'center axis' rotate around the box from mid to low angle - (shiny sparkle effects I will add in post) make the box look grand!]
[Newbie slowly rolls off - fade to white as gameplay secion starts]"Meet Newbie. A self-delivering, platform-navigating box who won't crease under the pressure to stop the Wild Cards from taking over the world."
[Newbie does some basic platforming in the GPS headquarters, showing basic puzzles]
[Newbie leaves GPS headquarters, enter scene with Boss Wild]
[Cinematic Pan up fromn low angle to show Boss Wild - show Boss Wild looking Powerful]SECTION 2: Movement and Platforming: (15 - 20 seconds)"(With your help,) Newbie will bounce, roll, and unbox (their way) to postal perfection, traversing obsticles that even your postman wouldn't dare to."
[Showing the box physics in action, moving between slightly more complex trials (such as non flat ground)]
[fast cut of bouncing between missions, performing bouncing about, slams, rolling and unboxing] "From the highest mountain to the trickiest jungle, no terrain will block your path as you reach your destination."
"Scaling mountains, clearing jungles and even operating heavy machinery, nothing gets in the way of this safe and secure postal solution."
[Footage of unboxing to a super high area]
[Footage of a mission which has a puzzle aspect to it]
[Footage of driving crazy, doing a cool slide or something during timed event]"There are so many things to see, and places to be."
[Scenic views of some of the worlds - perhaps with the mystery box appearing in each, and some collectables - Perhaps with newbie approaching a vista and staring out over the scene, as if like an Indiana jones movie, watching the journey ahead in a montage]SECTION 3: Challenges, Features and multiplayer (15-20 seconds)"To beat Boss Wild, Newbie needs to win stamps from the locals."
[Footage of looking around for challenges]
[Footage of different 'quest hubs' - referencing open world and different worlds]
[Footage of winning stamp (?) <- might be too slow to include, especially if it is a hud element]"Think outside the box as you collect cogs, operate machines and battle baddies to get to the big Boss!"
[Footage of collecting items after climbing / navigating terrain]
[Footage of challenges, and bad guy interactions]
[Footage of world 3 lazer boss battle]"Why not go first class! With so