Transfer of learning and Practice

Positive transfer

Negative transfer

Bilateral transfer

The learning of one skill helping the learning of another skill e.g. Basketball and Netball passes

Tends to occur when skills tend to have similar shape and form

Where the learning of one skill inhibits the learning of another e.g. Tennis and Badminton serve

Happens when their might be some familiarity in the environment but the action is very different

Zero Transfer

Where the learning of one skill has no effect on how another skill is learnt e.g. cycling and swimming

The two skills possess no similarity so no transfer effects are present

The transferring of a skill from one limb in the body to the other (transfer of learning across the body)

e.g. football pass from the left foot and right foot

Distributed practice

Ensuring positive transfer

Make sure training is realistic ( simulating game situations)

Ensure skill is properly learnt before moving on

Rewards as reinforcement

Planned progression

Whole practice

Whole part whole practice

Progressive part practice

performing skill in its entirety

promotes understanding

Creates fluency

Used when skill is: Ballistic and Discrete, Highly organised and Simple

Advantages:

More realistic

Helps make skill consistent

Helps create Motor programme

Disadvantages:

Place unnecessary demands on the performer

Difficult to break down when attempted by novice

Risk of fatigue and negative transfer

Performer attempts skill, weakness is isolated and then reintegrated into the whole skill

Used for beginner in a complex task

Sub routines maintained as skill isn't fully broken down

Used when skill is: complex and has high organisation

Advantages:

Can provide motivation when success is achieved

Feedback can be provided

Fluency can be maintained with integration of sub routines

Disadvantages:

May produce negative transfer if reintegration is not successful

Time consuming

Referred to as chaining

Skill is taught in parts and is then gradually built up

Used for: Serial skills (linking of subroutines) Dangerous skills low organised skills so can be broken down easily

Advantages:

Isolate skills removing pressure from the performer

Performer can focus on one part of task at a time

Helps boost motivation

Reduces chance of fatigue

Disadvantages:

Time consuming can neglect feel of whole task

Negative transfer

Mental practice

Massed practice

Varied practice

Continuous with no rest

Skill is: discrete, simple and closed

Advantages: Promotes fitness, Efficient use of time, Automatic responses are brought in

Disadvantages: Produce fatigue, negative transfer, lack of motivation due to constant repetition

Involves rest intervals between sessions

Skill is: Continuous and open

Advantages: Removes pressure from performer, Reduces chance of fatigue, feedback can be provided, provides clarity and motivation

Disadvantages: Time consuming, Negative transfer,

Skill is: Open

Practice replicates games unpredictable environment

Changing of drills to allow players to adapt

Advantages: Allows players to adapt to changing environments, increasing motivation by making it fun, helps build a schema (memory store)

Disadvantages: Time consuming, negative transfer, additional demands placed on performers

Used as a warm up to prepare players before a game

Advantages: Improves confidence and lowers anxiety, improved reaction times through muscle stimulation, helps develop cognitive ability

Performer goes through skill in mind without movement

Novice focus' on basic elements of the skill

Experts rehearse whole skill