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The Game Believes in You (The Game Layer (:red_flag:Competitive Learning…
The Game Believes in You
Decadence or Usefulness
Readicide
Surfing
Video Game of Slaves Escaping
Teacher Apprehension
Corporate Promise not Delivered Yet
The Game Layer
:red_flag:Competitive Learning with Math
Linking Schools Across the Country to Compete
Competitive Math for Top 1% of Students
:red_flag:Fantasy Football for Countries
Teaches History and Social Studies
Quest Learning :red_flag:
Team Goals and Experience
Power Ups for Completing Learning Tasks
:red_flag:I'm Not Good at Math but my Avatar is
Virtual World used to Teach
The Avatar is a Placeholder for the Person
Project Based Learning in "2nd Life."
Public Education has been Leaving Student Interests Out of the equation
:red_flag:Project Unicorn/Corporate Help
Educational Games are not Appealing to Kids, Because They are Created by Educators
Well Designed Video Games are About Solving Problems and Making Interesting Decisions
:red_flag:Virtual Thoreau
Team of Volunteers Creates Walden, a Game
If Video Games are Replacing Books, Why not put a Book in a Video Game?
Lexica Creates a World Where Book Characters Need Help and Quests take You into the Book
Mental Control of Games
Brain Waves Control Game Commands
Treatment of ADHD
Calmness Allows Control of Avatars
Headset Technology has Improved
Children Learn Focus to Move a Chicken
:red_flag:What is Violent?
Perception is that Violent Games = Violent Kids
Same Argument was Made about Violent Cartoons
Simulations are used to Train Soldiers
Media Coverage of Violent Events leads to more Violent Events
:black_flag:Conclusions Regarding Computer Games and Teaching
Virtual Worlds Create a Scale and Level of Possibility that can be Leveraged
Computers Allow for Learners to Customize their Learning Experience
Can Computers and Games Fill the Shortfalls in Terms of STEM Subjects?