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Theory (Theory (usability (just press the button and we will do the rest),…
Theory
Theory
usability
just press the button and we will do the rest
othnography
interface methaphors
ergonomics
guidelines
task analysis
user analysis
environment analysis
domain analysis
accessibility
prototyping
user friendly
designed to be easy to use
learnability
Human computer ineraction
effectiveness
efficiency
satisfaction
safety
utility
learnability
memorability
usability enginnering lifecycle
know the user, task and environment
user requirement capture
set usability goals
design process
apply guidelines, heuristics
prototyping
evaluation
interaction
object manipulation
analysing user tasks
understanding user populations
design an interface that works for the audience