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Design Methods (Prototyping (horizontal (overview), vertical (partial),…
Design Methods
Prototyping
Representation of the system
low fidelity
high fidelity
horizontal
overview
vertical
partial
full
difficult
dialogue design
design paradox
form of interaction
logical
choice of device
Physical
input
output
requirements
portable
size
battery
StoryTelling
Set the scene
something happens to begin the action
story builds
climax
event occurs after
solution is found
aims
problem
audience
research
process
outcome
alternative designs
conceptual
what it does
physical
colours
detail
sound
Ubiquitous interfaces
Intro
totally connected
everywhere
one user many computers
Environment
home
office
ambient