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Influence of video-games in education (Are VG a tool that can be used as…
Influence of video-games in education
Advantages and disavantages to use VG in education in all ages.
learn to use computer
'pro-social' game
more empathy and helpfull ness in daily lives
more violent behavior
more time playing video games
dvlp brain
elderly
Are VG a tool that can be used as an alternative to class ? And /or can they be used as a future tool for education?
learning while playing
e-sport scholarship
more and more VG in market
next step
fun so more motivation
specific games for specific course (physic...)
future tool
not yet fully developped for learning
The psychological effects of VG on young children (6-12 y.o)
violence
kid playinf violent VG more violent later in school
scare
learn
game more sophisticated
physicaly and emotionaly engaged
limit time playing
talk with them
rating symmbols