Product

Anatomy of a product

Product classification

User based

Product-based classification

management and strategy

Branding

benefits

risks

meaning

A product is a physical good, service, idea (public health message), person (pop star) or place that is capable of offering tangible (beans) and intangible (consulting) attributes that individuals or organisations regard as so necessary, worthwile, or satisfying that they are prepared to exchange money, or some other unit of value in order to acquire it.

Augmented

Tangible

Potential

Core

functional based, main reason to exist e.g. core benefit of holiday is lie in the sun and do nothing

design, packaging, branding, quality level (marketing competition)

no effect on actual benefit, but increase the satisfaction e.g. after-sale service (marketing competition take place)

dynamic and strategic, could be in the future

B2C

B2B (final use of product)

Non-durable

Service

Durable

infrequently purchase and expensive with specialist change of distribution and communication of function

Use over a long time e.g. cars

can only be used once or few (food)

frequently purchase with low price, mass distribution, communication based on psychological benefits

financial service

communication of both functional and psychological, reassure the quality and consistency

shopping

speciality

Convenience

routine

limited

extensive buyer behaviour

unsought

sudden emergency (burst water pipe)

not normal buy (coffin)

accessory

Raw material

Capital

semi-finished

component

suppliers and services

extensive decision making (buildings and fixed equipment)

re-buy situation (light equipment chairs, PCs)

beans and tomatoes deliver to Heinz

cars on assembly line

Operating supplies (pens) maintenance services

manufacture

retailer

consumers

helps product evaluation

reduce risk in purchasing

easier product identification

create interest for product

helps create loyalty

defends against competition

allow premium pricing

helps targeting

increases power over retailer

attract customer

create tangible characteristics

danger of serve every possible market niche

retailers stock more lines or refuse some brands

customers have too much choice, confuse

develop the brand

create brand

design

naming

new product development

corporate name and reputation

guarantees

reliability

performance

durability

quality

design

packing (marketing mix)

labelling (barcode, adress)

select brand name

policy (strategies)

brand extension

flexible endorsed approach

fixed endorsed approach

discreet brands

monolithic approach

Generic brands

indivudal product with separate name

individual brand image with a family name with same presentation

single brand image overs all product (supermarket

allows variety

deleting

filter

extend

cost efficient (risk may damage brand reputation Virgin)

create new product to fill the gap (single-serving food, family size food)

eliminate a poor seller

Product lifecycle (PLC)

model

means to gets most of the lifecycle

  1. growth
  1. maturity
  1. introduction
  1. decline

generate awareness (price high, low, trial price)

repeat purchase, build brand prefenrece

the peak, have loyal repeat buyer , might heavy price competition and increased marketing expenditure

environmental related (technological development)

position

  1. detailed market research about what attributes are important on a class of products

need to balance of different stage of product

reposition

  1. shorlists existing products offer those attributes
  1. understand target's ideal level for each attributes, and how they rate each brand's attributes

when changing marketing and competitive environment

design (appearance matter to the market)

performance (convenience)

Diffusion of innovation

Innovator

Early adopters

Early majority

Late majority

Laggards

click to edit

B2C young educated B2B profitable. take risk

growth stage of PLC start

mass market starts

mature stage, more alternatives

resist of new, price fall, only best producer exist