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The Game Believes in You by Greg Toppo (Computer devices are everywhere.…
The Game Believes in You
by Greg Toppo
Computer devices are everywhere. New games are engaging students daily. So how can we bring this into education?
When computers were created they were created to guide less by a push to replace humans with "artificial intelligence" than by one to augment human intellect, to enlarge our memories and quite literally, expand our minds (Toppo, 2015).
How do games influence humans?
dopamine
stimulation
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adrenaline
visual acuity
studies established that there was a clear link between video games and improved visual acuity. They also discovered attentional control and emotional regulation.
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Steve Job's once said the computer was a "bicycle for our minds", the video game is a Vespa, pure stylish pleasure (Toppo, 2015)
even the simplest video game responds immediately to any input, no matter how small....instant gratification for the player.
Mihaly Csikszentmihalyhi: developed the notion of optimal experience
mental state in which a persons abilities match the task at hand so perfectly that the work becomes invisible(Toppo, 2015)
Im not good at math but my Avatar is
this is something I feel my son would say. He can relate to video games and feels success when he plays but doesn't get that same success from doing well in school
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Project Unicorn
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games have instant gratification, instant rewards. Adults and children are intrigued by earning badges and rewards