Please enable JavaScript.
Coggle requires JavaScript to display documents.
VIRTUAL REALITY STUDY (why (having an experience we cannot have in the…
VIRTUAL REALITY STUDY
why
exciting
communication
experience
earn money
fun
new
learn
discover
research
Learning
sports
history
medical
simulation sickness
VR sickness
efficient and effective
beyond reality
having an experience we cannot have in the real world
dangerous / e.g. nuclear
difficult / space
travel
history / go back in time
cultures
create empathy (e.g. being in someone else's shoes)
what
3D
virtual world
VR
immersion
STEM
school science
engineering
how something works (like steam engine linked to thermodynamics theory)
virtual animal encyclopedia
maths/ complex systems
communication
project learning
fantasy/ anime
story telling
language learning
pet
emotional attachment
who
children
students
elderly
doctors
patients
nurses
military
customers
people
global
English
non-English
local
tourists
sports
where
nursery
playspace
school
workplace
workshop
home
lab
gym
entertainment
how
Unity
using steam VR asset
HMD: Rift/ Vive/ iOS/ Android/ Google Daydream/ Playstaion/ Sony
linking VR + physical body
kinect
like a dream
full dive VR
scenario
puzzle/ quiz
senses - sound + touch
augmented reality
mixed reality
Hololens
when
anytime/ 27/7
training
education in/out class times