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On-Demand Entertainment TB3-L4 (family life (Time away from family,…
On-Demand Entertainment TB3-L4
family life
Time away from family
Isolation of family members
Less physical communication
More social communication
Provides more ways for a family to enjoy time together Eg. a movie
Socialising
Many social websites to communicate with friends
Allow sharing of pictures and events
Ability to talk with anyone around the world
Possibility of cyberbullying
Less social time at home
Health, fitness and well-being
People spend more time on their devices than exercise
Yong children especially get trapped in a game
Apps on devices allow the monitoring of your fitness
Some apps help to plan out a weekly schedule
People who play games too often become violent and lose sympathy for others.
Their view of the world
the view of the world to a games player is a violent one
the view of the world to a person who socialises a lot may be sad and desolate
the view of the world to parents may be unsafe and insecure
the view of the world to an active person may be energetic
Their education
Education can be improved by use of the internet for research
Lost of information for students to learn and improve
Sometimes, students spend too much time on their devices and lost track of time.
Students can see past papers and sample questions
Loss of time management can result in tiredness in school and therefore worse grades.