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Gamification (Purposes (Playfulness, Gamefulness, UX, Engagement, Gameful,…
Gamification
Purposes
Playfulness
Gamefulness
UX
Engagement
Gameful
Motivation
Interaction
Playful Interaction
Serious Gaming
Gameful Assessment
Consumer-oriented
Meaningful Play
Games
Mechanics
Achievements
Levels
Points
Progression
Appointment Dynamics
Bonuse
Cascading Information Theory
Lottery
Ownership
Status
Badges
Social Games
Video Games
Digital Games
War Games
Related-Concepts
Alternate Reality Games
Persuasive Games
Serious Games
Design
Challenges
Actions
Goals
Rules
Objects/opponents
Theories
Hedonic Attributes
Pleasurable Products
Motivational Affordances
The Fun Theory
User-Centered
Self-determination theory
Flow
Critiques
Exploitationware
Pointsification
Buzzword
Meaningful Gamification
Point-based Reward System
Ubiquitous Concept
Contexts
Game
Non-game
Health
Government
Work
Mobile Application
Education
Crowdsourcing
Data-collection
Environmental Protection
Game-like
Entertainment
Reality
Science
Player Type
Fogg Behavior Model
Persuasion Profiling
Gamepocalypse
Human-computer Interaction
Platforms
Standalone
Web-based
Plug-in
Mobile Application
Traditional
Gamified Applications
Nike+
Bunchball
Foursquare
RecycleBank
Elements
Dynamics
Constraints
Emotions
Narrative
Relationships
Mechanics
Challenges
Chance
Competition
Cooperation
Feedback
Resource Acquisition
Rewards
Transactions
Turns
Win/loss/draw states
Components
Achievements
Avatars
Badges
Boss Fights
Collections
Combat
Content Unlocking
Gifting
Leaderboards
Levels
Points
Quests
Social Graphs
Virtual Goods
Teams
Technologies
Persuasive Technologies
Game-based Technologies
Gameful Design
Skill Atoms
Goals
Actions
Objects
Rules
Feedback
Challenge
Motivation