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"Mobile Language Learning: How Gamification Improves the…
"Mobile Language Learning: How Gamification Improves the Experience"
Mobile device technology
is used to
promote meaningful language learning experiences for students
increase methodological efficiency by allowing access to education anywhere and at any time
engage and motivate students
Mobile learning (m-learning)
"a new technology modality that follows the student's current learning needs"
a tool that allows the student to keep studying outside the formal classroom
its efficiency depends on the development of teaching strategies appropriate to the learner
a complement to traditional classes (not a replacement)
three main phases
the first focuses on the mobile device
the second focuses on learning outside the classroom
the third highlighted the mobility of the student
students are not passive recipients of learning content anymore
con's
limitations and lack of understanding of students needs
techonological barriers
M-learning and foreign language learning
benifits
it's important to access learning content all day
can be used with different teaching approaches
however, most of the MALL doesn't usually use different types of techonological resources (translations and vocabulary exercises are the most common ones)
Gamification
purpose in education
"create a system where particpants engage in na abstract challenge, defined by rules, interactivity, and feedback resulting in a quantifiable product, ideally generating na emotional reaction"
elements
components
achievements, avatars, badges, boss fights, collections, combat, content unlocking, gifting, leaderboards, levels...
mechanics
basic processes leading to a sequence of actions that generate a player's engagement
dynamics
the most abstract
constraints, emotions, narrative, progression, and relationships
essencial elements
goals: learning objectives
educational or ludic
mechanics: system of rules
rules
operational rules
constitutive or foundational rules
implicit rules or behavior rules
instructional rules
aesthetics: consistency
game thinking: use of all available resources to create na engaging experience that motivates the desired behaviors
collaboration: promotion of collective knowledge building
reward: a form of feedback
competition, cooperation and collaboration
feedback: correct behavior, thoughts or actions
feedback more informational
feedback more educational
feedback should be
tactile, inviting, repeatable, coherent, continuous, emerging, balanced, and fresh
progression in levels
objectives
assist the evolution of the game narrative
strenght and develop skills (ability)
motivate
storytelling: meaning, contexto and guide action
Examples
Language Learning Game (LLG)
Duolingo
LingoBee